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GravityAssist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2722 | 2.790 | 2.790 |
Creativity | #2980 | 3.086 | 3.086 |
Overall | #3892 | 2.576 | 2.576 |
Presentation | #5617 | 1.852 | 1.852 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the role of gravity
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I think momentum could do with building up a little faster, but I had fun!
I'm suprised how fun this is for how little it looks. Even with the simple graphics, thanks to the music and sfx it felts cathartic and somewhat epic crashing rockets together and using their debris to cascade destrucion!
I'm in awe you could say
Fun game mechanic. Could be a cool game with some polishing - keep it up!
You've got a gameplay solid mechanic here. Would love to see how you build it out. Bonus points for custom music :)
I love the concept! The game is fun to play around and a really good educational material for Kessler Syndrome! Would love to see it polished with some effects, arts and some game loop!
This game has a unique mechanism. A winning and losing condition would be nice but nevertheless good job!
The rocket dragging mechhanic is quite nice to play around with. It would be cool to see some more polished art assets after the jam is over. Nice job!
It really is satisfying to drag the rockets. Good Job!
I liked the music and the physics are very fun
That's a fun way to control rockets. Good job :^)
I would like to see more of a gameplay loop with a loss condition and potential a score system. It overall is an excellent idea that is fun to play. Great job!
An interesting way to manage. You can develop well.
Physics is fun, but really hard to control.
you nailed the physics, feels like there are lots of applications for this mechanic if you choose to expand this!
If you had more than 48 hours I would say; add a score count, a lost state, and a bit more focus on graphics. But for a 48-hour game; Fun physics!
Fun game with an interesting concept!
This is one of the best concepts I've seen here. The graphics give you up unfortunately
Fun physics - I feel like this concept could be expanded upon a lot!
Cool concept :)
Interesting game idea
:D