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LameBossSimulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2758 | 3.000 | 3.000 |
Overall | #4634 | 2.292 | 2.292 |
Creativity | #5232 | 2.177 | 2.177 |
Enjoyment | #5662 | 1.698 | 1.698 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the usual ennemy boss
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The art and music are out of this world but the game is not very fun
The idea is simple, but art looks nice!
The art is amazing. I like the sounds as well. I feel like this game could have been more fun with a bit more content.
sadly the role reversal has only decreased the complexity of the game
Truly a great idea! I love the character designs. My only suggestion would be to add a bit more variety to the gameplay. Good job!
wish there was more gameplay. I like the idea
The game looks great and the idea is good.
Sadly, there isn't really much in terms of gameplay. You just press one button until a party member dies, then repeat for the next one.
I don't think it's possible for the party to win, unless you only use the "heal" option.
Yeah we took the "Reversed roles" to another level. The dev was drawing, the artist was making sound design and the sound designer was doing the dev... Nah just kidding, we suffered a lot from lack of time and ressources I wish we had done more for the gameplay too
Didnt run for me but it seems like maybe it did for others?
Why is the gameplay missing from this fine-looking game?
That must be a bug... I guess
I love the art
The Game Looks And Plays Really Good! I Love The Concept Tho I Do Feel As I've Seen A Lot Of Other Games With The Same One... Tho That Doesn't Matter!
How did you make the art? The brushstroke style looks surprisingly good!
Our artist Artsymiwa did the art, I'm not sure how but you can check out her other works here : https://www.instagram.com/artsymiwa/
I think the idea is a cute one, and the visual design is solidly in the right direction. That said, I found it a tad repetitive as there doesn't seem to be any indication of how much damage is being done to you, by the individual enemies - Nor any variance among them.
I'd love to see something like this with some elements that would be useful for decision-making, perhaps turning this into a sort of wave-based strategy fighter! I can imagine it being a lot of fun if there were different attack/defense styles (or perhaps gear?) that would change how you interact with the attackers.