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LameBossSimulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2758 | 3.000 | 3.000 |
Overall | #4634 | 2.292 | 2.292 |
Creativity | #5232 | 2.177 | 2.177 |
Enjoyment | #5662 | 1.698 | 1.698 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the usual ennemy boss
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
like the idea, but the game is missing a bit of gameplay depth. I can just spam attack one hero after another and don’t even have to heal. A bit more actions (for boss and heros) could spice up the game a bit.
Very sudden ending... Cool drawings though
I very much like the art direction and sound design. It's a neat concept with an excellent presentation. Good job!
The art style and sound effects look/sound great! I will say, the sound effects are a little loud, and I'm not sure the music exactly matches an intense boss fight. The gameplay is extremely simple and almost impossible to lose, I didn't find myself needing to heal at all if I just focused the mage and then took them out one by one. The concept of being a boss fighting a party of heroes is smart though! IF you continue this concept, polish it, do some sound levels adjustments, maybe give the boss a few over-powered abilities like some RPG boss fights do, I think you could have a really cool almost idle-game like game where you can upgrade your boss to use new strong abilities against heroes that fight you!
Art, sound, and concept are all great! The game felt pretty hard to lose, though. It's a Jam game of course, but if you wanted to take it further it would be cool to give the boss more moves to choose from, and play with the balancing a bit
Awesome art, and cool idea!
Really good job on the art style! I'm a sucker for good character design, and I really like what you did with the heros and the raid boss character designs. I also appreciate that you did your own music for the jam, so good job on the atmosphere building!
Not to overanalyze a game jam project (as I, unfortunately, am apt to do), but I think that the initial concept offers some unique, and quite difficult challenges from a gameplay and balancing perspective. In a general a boss in a bossfight has the advantage of health pool and damage output, but the players have the advantage of action economy. In my opinion, it's more fun to play with the action economy because it lends naturally to more interesting gameplay choices - you have more turns per turn so to speak. So, inverting this dynamic and playing as the person who traditionally has very limited choices can lead to uninteresting gameplay if not balanced properly on that knifes' edge.
As a potential solution to this problem, I suggest you break away from traditional RPG mechanics to create unique ways to combine your own abilities together. I'm not entirely sure how this should best be designed, but the end goal should be that one turn for the boss should involve numerous interesting decisions for the player to make. One idea I had would be the ability to set traps for the adventurers where if they make specific actions you can counter them (kind of like trap cards in Yugioh) but there are a billion other ways to achieve this goal.
Good work, and good luck!
Would be cool if the boss had different attacks and the heroes had their own gimmick.
Nice art and sounds
Man that audio is fantastic and it has some great art! The gameplay was also pretty enjoyable being a powerful boss against three people. I think it could use a little more interesting decisions, maybe you have to strategically plan your fight more or you have to let the heroes win? Overall good job.
The art and music was nice but gameplay felt a little limiting, i noticed that the heal option seemed to do the same (or less) than one enemies attack damage, so there was really only one option as far as gameplay, just kill them one at a time. Beyond that the art was really nice and is a good concept that could totally be expanded on!
The base of the idea it's interesting, but how exactly this is different from traditional rpg's other than the art? Also, I would be more interested if you could have more abilities that have more impact on a given character.
The characters look great, the combat system works but could be expanded on, I also wish the story was more expanded on
Fascinating art! I wonder what it would be like if worldbuilding was done with these role reversing concepts
I love the art and music, felt perfect for the game. Could be cool to add some extra options, like debuffing the heroes or similar! Maybe add a dodge button, since often in these games the bosses and enemies (in this case you) dodge or the heroes miss.
Otherwise, well done!
Interesting idea!
Really good presentation, it just needs a few more gameplay elements to make it more challenging.
The art and music were really nice! Aside from that the game is really simple, and as others have already mentioned, it's impossible to lose.
Some things that could've made it more challenging/ strategic would be to give the boss different abilities to use, and options. Not just who to attack.
Perhaps also if part of the game was to direct your minions in the dungeon before the boss-fight to wear out the hero's party before they reach you. The better you place them, the more worn out your party becomes.
I believe these could add more depth to the game.
Visually it's fantastic, however the game is almost impossible to lose if you just attack one target at a time until they die.
Indeed you can only lose if you spend 90turn healing with the 3 heroes alive...