The visual presentation on this is excellent and you chose good music.
The wolf controls well, though obviously the game feel of the attack could be improved.
The levels were pretty good, though I don't think you should put a pit right after the running tutorial, especially when you can't see it off-screen.
All in all, a short but sweet entry.
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Terra Form's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #158 | 4.448 | 4.448 |
Overall | #339 | 3.977 | 3.977 |
Creativity | #604 | 3.931 | 3.931 |
Enjoyment | #793 | 3.552 | 3.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Terra Form is an anti-citybuilder, instead of building cities you act as the hostile environment and try to destroy the civilization.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really cool idea, well executed! Only gripes are that I was there was a bit more variety in the gameplay (maybe the different terrain types could have had different restoration/destruction methods?), and once the civilization was wiped out, that could have been the win, instead of needing to spend a while afterwards just waiting for the restoration options. Other than that, I really liked this! Would love to see this as a full game.
Thanks for playing and for the feedback! I originally wanted to have different types of destruction and restoration (fire, tsunami, storm, etc...). Unfortunately I didn't have time to do it, but if I decide to continue working on it, it's something I would like to add. You are also right that the restoration process after everything has been destroyed is annoying, I already made some chances to that bit, so you will be able to restore the planet much faster and easier, which will hopefully feel more rewarding. I'll upload that version after the rating period is over.
This was a really cool idea just wish there were more ways to interact with the environment and the civilization, but for the time limit we had this turned out pretty great!
Really good game !
It’s the kind of game I could play for hours if it was a finished product.
Good job !
Fun game! I played until I died, towards the end I would get some big destroy tiles which were helpful, but it did seem like I was destined to fail from fairly on, even if I did manage to survive a long time at 85% plus on devastation. Really cool idea, execution and graphics were great
I love art and the music is so relaxing. Destroy everything is very fun and restoring so satisfying. Good job ! Congrats to the team !
Idea, art, enjoyment... I like everything on this game! You did really well.
Very polished! Seemed to get overrun pretty quickly but that might be because I didn't fully grasp it. Good Job!
Very relaxing game. I would probably like to play something like this on the road. But I'm not sure how you actually get those restore/destroy spells and why destroying gives less points then restoring, it seem to be impossible to win in this conditions. But overall experience is nice.
Cool concept! The devastation quickly spiraled out of control after a point, but the idea is neat.
Really fun idea. It's very hard to keep tiles clean, so over time the civilization just kept growing with me not being able to hold it back anymore. I didn't quite understand whether the goal was to survive as long as possible or to actually win (maybe I'm just not good at it, but winning seemed almost impossible)
Love the idea and concept and everything looks really polished
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