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A Day in the Day/Night Cycle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1128 | 3.700 | 3.700 |
Presentation | #1244 | 3.680 | 3.680 |
Overall | #1346 | 3.493 | 3.493 |
Enjoyment | #1890 | 3.100 | 3.100 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an NPC handing out quests to the Player in an MMO-like environment rather than a player in the game itself.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I loved the one out of place player in the neon outfit, overall the game was charming but the mechanics got old pretty quickly. This is definitely something I could see expanded upon.
I loved it!!!1
the dialogue was fun and i really liked the name of all the characters
Thank you! We had fun coming up with them :)
Cool stuff!:)
“relationship blossoms in a strange, vaguely problematic debtor-debtee sort of way” and the Arena.pak not found really got me, very funny.
Thank you! Glad someone appreciates our particular sense of humour :)
I really liked the dialogue. I love that I am just declaring that I am the king, great job villager, dream big!
Thank you, glad you enjoyed it!
Greatest npc simulator
Glad you approve haha
I really enjoyed the concept of being the NPC! The dialogue choices were very funny and I enjoyed seeing that as an NPC you are basically just coming up with whatever sounds enticing to the player. I think it would be fun to see what happens at the end of the day after your players go on their quests like a reputation system
Thanks for the kind words!
Like you mentioned - funny to see what others have done with the same concept! An overall loop would probably help it, but it's a short jam and not everything's doable. I had fun with the dialogues, cheers!
This is a good game, although I believe your actions would have more ground if by the end of the day you were provided the results of your actions.
Thanks! Yeah, I think if we decided to expand on this, that's something we'd want to include.
Pretty funny!
i love the sense of humor in this game, although it didnt really feel like the choices i made would matter, it was still hilarious!! seeing names like XXshadowbladeXX was a great touch lol
Thank you! Glad you enjoyed it!
The game seemed fine enough, though I would have liked more perceivable feedback. Being different people seemed a bit odd with the premise, but overall, I played it for a solid amount of time, so it did keep me engaged. An excellent job on the presentation, given the constraints.
Thank you! We originally had feedback icons planned, but ran out of time to implement them. Maybe in a patch!
rat
🐀
I liked the idea, but right now there didn't feel enough to keep me engaged.
There was little deduction to do, as the players barely said anything. The lack of connection between the prompts made me loose interest in the story that could be told.
Thanks for the feedback - we've added a few notes to the description to hopefully make the mechanics more clear. With more development time a connected story would've been something attempted; however this format worked best for getting a finished project out on time.
Cool idea. I was a bit confused at first that I was supposed to click the text to progress. (slight bug: there seemed to be some debug text at one point about a dialogue option not being available)
Take a closer look - It's not a bug, it's a feature ;)
I clicked the lantern and it did a little wiggle!!!
Hilarious, check it out :)
Hilarious, I love it. I would say it would benefit from some ratio-adjusting; the NPC and any poor adventurer takes a significant proportion of the screen but really all of the gameplay is in the text. It was a bit difficult to read
Thanks for your feedback! We suggest playing the game in fullscreen mode for the best experience :)