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Boss Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #349 | 3.853 | 3.853 |
Presentation | #510 | 4.112 | 4.112 |
Overall | #663 | 3.782 | 3.782 |
Creativity | #2096 | 3.379 | 3.379 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being a player fighting a boss in a dungeon room, you are the boss that defeats many players.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really really fun. Such a polished and almost finished game. The art is incredible.
Grat game, love the idea of being the boss. And love the art style
Simple but fun. The art style was charming and the gameplay was intrusive, GJ.
Best game. I played it for way too long. I raged at the game because these guys are too swing-happy.
I love the art, especially the images for the upgrades and the little icon on the health bar.
Simple and well done concept! The slam attack was really fun to use.
I love the boss! Reminds me of Monstro from Binding of Issac, but with the powerups of Issac on themselves.
A lot of fun - love that you're only able to move when your secondary attack charges, really forces you to consider your movement a lot more. There's a nice range of upgrades available which all feel viable, giving a range of available playstyles that I enjoyed exploring :)
Loving the art, especially on the cards! The image shown on giga damage is especially great lol
I really like that this isn't just a re-skin swapping the player and monster sprites, but that you actually move and attack like a boss monster.
Wow the skill curve on this game is real. At the start I was eating dirt and then gradually I was consistently getting to 20+ Kills. I just kept wanting to play more.
Once you figure out that ground slam is more of a defensive ability, it kind of unlocks the game for you. I think what is really difficult to pull off in this style of game is making all of the options feel worthwhile and you definitely did that.
I don't really have anything negative to say other than the sometimes it felt like RNG in the combat played too much of a role in deciding the run. Other than that, great work. I really hope you keep working on this post Jam. Thank you for making this. (This was my best run)
Very good, projectile upgrades ftw.
Great visuals, cool gameplay and quite challenging! Well done!
But I think you should gain health back automatically after every round especially since you can move.
That game is so satisfying to play! I hope that you will still work on that game in a future
Oh, I like the art style so much! The game idea is also cool. The main difficulty is in the early balance and buggy jump attack. Great job overall!
Very fun gameplay loop! I'm envious of the nice upgrade cards! I didn't have the time or skill to have something like that :) Could use some more balancing though (early game is a bit tough) and the jump can be used twice (you can jump again while mid jump).
I love the goofy character animations running around, has its own little charm, awesome game!
I loved the dumb acting hero NPCS, and the gameplay loop with upgrades was fun. Wish you could be more aggressive and had more health, as well as a full heal after each fight would be nice. Great idea good execution!
I Love The Game. The Art Is Great And I Find It Really Fun To Play... The Difficulty Is A Bit Too High For Me Tho
Good job! The graphics are cute and the idea of a boss smile fighting adventurers was executed really well!
Great job!