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A jam submission

Vampire Survivn'tView game page

Vampire survivors but you won't let the vampire survive. Now, will you?
Submitted by vehshi, mr.axhar, Waqas9009, LeonV4lente, JerryCreatives — 1 hour, 30 minutes before the deadline
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Vampire Survivn't's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29942.6882.688
Presentation#32352.8282.828
Overall#33152.8032.803
Creativity#34972.8922.892

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We reversed the roles of vampires survivors.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 9 to 1 of 69 · Previous page · First page
Submitted(+1)

This is a great take on the theme! It's a great submission for a 48-hour game jam.

Developer

I'm glad you liked it. Thank you for taking the time to play our game. And thanks for the feedback :)

Submitted(+1)

Really fun game, the queen is really strong though :D

Developer(+2)

Thanks for the feedback. Yup queen definitely is OP here. Some balancing is definitely required ":D

Submitted(+1)

Small but fun resource management game. Unfortunately, the hero's movement was a little frustrating. At the end of the game he got stuck in a corner and died, it didn't feel fair. I would have found a little more meta progress more engaging. Like upgrading units, or unlocking new units. Still, I think the game is pretty good.

Developer(+1)

Thanks for taking the time to play and review our game. And yes, the hero's movement definitely has some issues but it will surely be improved if the game were to go beyond the prototype stage. Meta progress was also in plan but we ran outta time "^^. Might I ask what other stuff would you like to see added to the game if we were to make it into a full game?

Again, thanks for the feedback :)

Submitted(+1)

Cute little game! I really wanted to see some aspects of resource management, but given the time constraints, good job nonetheless!

Developer

Thank youuu. Yup resource management would definitely be a nice addition. Do you have other other stuff in mind that you'd like to see in the game?
Thanks for the feedback :)

Submitted(+1)

Enjoyable game !

Developer

Thanks a lot ^^

Submitted(+1)

Game was nice to play. As it, the choice of our units did not seems to be impactful. I think, some other way to get Vigor could help (like some farmers that product wine to gain vigor, but those farmers are killed by the vampire) . A perspective view like in screenshot could be nice too.

Great job for this short amount of time.

Developer

I'm glad you liked the game. Those are some nice lore elements some you mentioned. Would definitely consider adding them in. Also, what other stuff would you like to see in the game if we were to make it into a full game?
Thanks for the feedback :)

Submitted (1 edit)

I think the Enemy must attack you, otherwise you do not have any reason to just wait until you got a strong army. Not interesting at all.

So perhaps have predefined building attacked by the Enemy. That you must defend/repair otherwise you loose. 

Your income could depend on time and those building using some multiplier.

Of course balance and diversify troops with melee, range, high fire rate/ low power, low fire rate/high power, etc...

Enemy must defend it-self with some diversify attacks, that it he overtime.

Lots of bullets.

Lots of polish (particles ands sound effects, screen shake, etc...)

Multiple maps leading to different strategies, with an  enemy that increase in power at each level.

Developer

Ah yes, the enemy for sure needs a reason to attack, something that we completely overlooked ":D Having something to defend seems like a nice idea. Guess we gotta borrow some elements from the tower-defense genre. Diverse player units with upgrades for both player units and enemy would be a great addition. "Lots of bullets." Love the sound of that :D Multiple maps would be a great addition as well. The suggestion about income generation is also interesting, I'm thinking there should be some more factors affecting it along with the ones you mentioned. Thanks a lot for all the great suggestions. Really appreciate it :)

(+1)

Watching my army wail on the hero was fun and the presentation was really great! However I didn't feel as though my input had much to do with my success. More ways to influence the economy or more variation to unit types so that I can choose a more deliberate strategy would help flesh the prototype out into something great. :)

Developer

Thank you for the feedback. I'm glad you enjoyed it. And those are some pretty neat suggestions, thanks for those as well. If you got the time, I'd like to know what other things would you be interested in seeing in this game if it goes beyond the prototype stage?

Submitted(+1)

I like the overall game, mechanics and gameplay is also very good.

Developer

Thanks for the feedback. I'm glad you enjoyed it :)

Submitted(+1)

The buildup was dubious, but watching the little army take down the raid boss (hero) was quite satisfying at the end in full screen. I think this could really be a full idea in the making, great prototype!

Developer

Thanks man. I'm glad you enjoyed it. Just a small question though if you got the time, if we're to make it into a full game, what kinda additions would you like to see in the game? 

Again, thanks for the feedback :)

Submitted (1 edit) (+1)

For some more interactions, maybe instead of sending "waves" that generate their intial positions off-screen randomly, maybe you could draw a line or something and units spawn along that line. I like the way it looks and feels aesthetically, I think maybe it just needs some more interaction. If not line-drawing to spawn enemies, maybe placing some deployables or something, traps, turrets, etc.

mockup attached for "line drawing mechanic" hopefully it's self-explanatory.

Developer(+1)

The line drawing mechanic looks quite interesting. I'm imagining it might end up being quite a fun element. Traps and turrets could also be a nice addition. Thanks for taking time to help us out man. And brother I gotta appreciate your enthusiasm for helping us out, you went ahead and even created a mockup. Really appreciate that my guy, it clarified the line-drawing mechanic quite nicely. Thanks again for your efforts and for helping us out :)

Submitted

There's a danger in asking me for feedback :D

Whatever you end up doing with it, I think it's good work and I wish you luck on your future endeavors!

Viewing comments 9 to 1 of 69 · Previous page · First page