Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Joseph Walden

74
Posts
7
Followers
5
Following
A member registered May 12, 2021 · View creator page →

Creator of

Recent community posts

Super addicting puzzle game, I love it! In particular, I think the difficulty progression is really solid and very intuitive overall <3

This was fun! Really solid character controller and the three different sizes all fit into their own roles super well, great work <3

This is probably my favourite puzzle game I've tried this jam! The controls are really intuitive too, great job <3

This was a lot of fun! The bomb is a bit overpowered from my few rounds though. Great work on this!

Fantastic game with an amazing concept! I would love to see this expanded on and worked on further!

I'd love to see this with mouse controls and see a bit more feedback that we're growing bigger. Leaning more into Agar.IO would be really fun for this game!

This one was fun to go through but there were a few cheap deaths in the shadows. I think checkpoints would be valuable to avoid repeating so much content. Good job!

It's fun becoming a spinning death wall wiping out life on my way, good job!

This is a ton of fun and super addicting! I think you also really nailed the progression too <3 Great work

I didn't know the fabric of the universe could funk so hard 10/10

Really fun puzzle game with a super unique twist! I think the bird chirping might have been a risky sound because it's the one that we hear most frequently due to jumping. Since it is pretty high-pitched, it might irritate some players' ears. Other than that, awesome work and a great game!

I was a big fan of the puzzles on this one! Having the two characters touch nullify the time changes was also really cool! I do think the difficulty gets a bit too difficult too quickly but overall I liked its direction a lot, great job <3

The style of this project was fantastic! I especially loved the music choice as I brought my grand designs to life <3

I like the idea of manipulating the whale's size over time to progress through the map but the controls did make that a bit tricky. Funny enough since "S" is a smooth force backwards, I just reversed my way around the map haha <3 

I like how original it is but it's definitely a bit tricky to get the hang of! I wish that some of the towers couldn't shoot through the planet but maybe it's a skill issue on my end. Good work regardless on such a cool concept <3

I like the retro flash vibes but I'm very bad at it haha. I think it would have been cool to seen more engagement with the scale mechanic but I do like the gun variety!

The art style on this is great and the short client dialogue exchanges add a lot! I've played a few of these "Build A Replica" games in this game jam but I think this one had the best control scheme for moving, scaling and rotating objects! Amazing job <3

Really cool direction but I think having a maximum amount an object can scale would help contain the chaos. Great job nonetheless!

This is a really addicting game and an awesome twist on a classic! I also love how you gave us a free mode to keep playing after reaching the (very trippy) end <3 Great work on this!

Some tooltips would be really helpful! I like the idea of using scaling to improve towers but would love to see this idea fleshed out a bit more!

This one is really cool! I'd love to see a dragging highlight so that I can disconnect and rearrange groups of blocks. Great job!

Cool project, I think that a description of what the different ammo types can do would be great!

I think this is probably my favourite game I've tried during the GMTK game jam. Engaging with really interesting build variety. Amazing job!

It's hilarious going from right-left-right-left as fast as you can, causing a wake of destruction in your path, only to fail and realize I've missed the point entirely xD. It was super fun and engaging when playing properly as well, great job I loved it! <3

I rolled gold amogus 10/10 <3

Super clever idea and engaging too! The intro story is also really cute <3

This was a lot of fun once it clicked for me! I'd love to have new machines that I could build with each layer but it's a cool direction overall <3

You've got a cool direction on your game! I might recommend making the collectables less sharp and dangerous looking. Players might try to avoid it initially which goes against your design direction.  Great job!

There's something here for sure and figuring out the puzzles was fun! I think improving some of the platforming controls would go a long way but I like what you've got here <3

It's a lot of fun playing with the orbital mechanics in your game! A bit tricky to try and fly so close to the planets to get progress for completion but it's still a good time regardless, great job!

I love the art of the game! It's a fun take on cat and mouse Agar.io! I think for game balancing, having the right click also reduce my size made me feel less inclined to use it to reduce enemy size. Having a way to pick up the slime I fired would help a lot! Great job on the game nonetheless <3

Might need more penguins <3

(1 edit)

Coming from more of a UX perspective, we want to prioritize the most important action for our players from top to bottom. Since you've got such a cool new twist, we should have players engage with it asap in my opinion! But if you want to do a sense of progression, how you have it now isn't bad, it just runs the risk of players only trying one game mode. Hope that helps <3

It's tricky to get a hold of at first but once you're in a groove, its a lot of fun! Great job <3

I like the style but the puzzle was a bit tricky to understand at first. Good job overall though!

Genius game that deserves more ratings! This one is super clever and addicting to play around with <3

I liked this one a lot <3 It's super fun making crazy swords!

Cool concept, I love the Wii Sports "Nice Job". I'm just very very bad at it haha

I love the audio! It gives cool overcooked vibes <3

Interesting concept, I would have loved to see more use of the size mechanic in each puzzle! Great job <3