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FRANKEN JUDGE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #121 | 4.476 | 4.476 |
Overall | #326 | 3.984 | 3.984 |
Creativity | #427 | 4.048 | 4.048 |
Enjoyment | #1277 | 3.429 | 3.429 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
FRANKEN JUDGE was made and submitted as part of the Game Maker's Toolkit 2024 Game Jam. The theme for this jam was Built To Scale. As part of this theme, the duo at Hangover Sunshine felt inspired to take the term literally: "Built, with the purpose, to scale." This concept led to having the player balancing the scales of justice as the perfect judge, deciding the outcomes of each courtroom case. To further emphasize the weight of each decision, your rulings affect your reputation with three distinct citywide factions. These social classes have different values and beliefs, and repeated poor judgments can lead to your downfall. You were built by Frankenstein to weigh in on and scale these court cases, making you theoretically the perfect man for the job.
Development Time
(Optional) Please credit all assets you've used
"Hypnothis" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Comments
Pretty cool game and nice adaptation of the theme!
Wow, the quality is insane. Peasants seems so hard to satisfy xD !
Yeah we got to balance that >.< they just start off straight-up hating. Thanks for giving the game a shot and for the hype!
- S. "Essay"
I might have found a game weirder than mine. Don't get me wrong, your game is amazing, but to come up with the idea of a Frankenstein judge? As many said in the comments of my game, how high you were? Haha
But serious now. The game is gourgeous and really fun, and the SFX and music is what shine the most for me.
Thanks for the love my dude!
Both of us were quite delirious at the end of that Friday (myself, I work that 9-to-5, it gets to you lol). We wanted to take the theme more literally:
We figured out the "scaling" part using the Scales of Justice and weighing which side you want to win. Just not the "built" part. Was a toss towards robots then we realized that Frankenstein was kind of funny since he's technically "built." Also fun tidbit, his skin color and flesh match the color palette of the three different factions. Literally built from the people to be the perfect judge for the differing societal classes (kind of like a nod to how a judge has to be impartial).
I'm going on a tangent, appreciate the time you took and for the love of our game!
- S. "Essay"
I absolutely love the art style and feel of this game; the fonts, colors, backgrounds, and animations are all fun and the little details like the folder movement are nice touches. I think the theme concept is fun and well-integrated, and especially "tipping your thumb on the scales" as Frankenstein with a disembodied finger is very fun and thematic. If i had one piece of feedback, it would just be that I don't need the animations of stats effects after the first round, and wonder if it'd have been more fun if it just quickly applied stats so I could proceed through cases, saving animations for major milestones in those stats (like if I dipped one stat below or above 25, 50, 75, etc could there be a special animation for those). Overall, nicely done!
Ooooo, that's a good piece of feedback. Def can see some of those animations getting repetitive (especially after like 5 or 10 rounds lol). Like only really highlight things when major. Appreciate the callout and ty for taking the time to play our game!
- S. "Essay"
The game looks amazing. As somebody else pointed out, the side you choose wins the dispute, but the metrics associated with it seem to do otherwise? For example, if I sided with the peasantry in a peasantry x nobility dispute by weighing their scale down, I lost reputation with the peasantry as a result. This happened consistently in my playthrough, I wonder if it's intended, a bug or I didn't understand the mechanic very well?
Hey, thanks for giving the game a shot and for the feedback! We're looking to improve how to communicate the intricacies of the game so thanks for leaving a comment about that!
The idea we had is that each card has an immediate and "background" effect. The immediate effect comes from picking a case winner while the minor effect manipulates different societal values. Those societal values at the end of each day will also affect your rep and give you an idea of what's going on in the town of Geneva for each faction. Think the game starts with 1 Policing and 1 Labor for the Peasants so they aren't being treated too well at the beginning of the game (hence the possible decreases in early-game peasant rep). I think that might be why the peasant rep kept going down after each day, but do let me know if it was another case.
Either way, appreciate the time you spent trying our game!
- S. "Essay"
Amazing game, with great animations, and cool graphics, I like it!
Yo! Thanks for giving our game a shot and for the time you took to play it! Getting the skeleton for Frank to look good took a hot minute so appreciate the hype.
- S. "Essay"
This is absolutely insane. The amount of polish around the choices. Full game feel and amazing writing =D
Heyo! Thanks for taking the time to play our game and for the love for the writing. We pulled some all-nighters on that guy to give it that charm. Glad someone got a chuckle out of it!
-S. "Essay"
I was having a lot of fun reading through the cases although it took my until day 6 to realize that I was voting opposite of what I wanted. Maybe adding a small notice that clicking on a decision is voting AGAINST.
Yo!
Thanks so for much for playing our game and sorry about the confusions with card picking! Sounds like it may have possibly bugged out? The way it should work atm is that the card you push down on is the side that wins. We’ll take a look at what’s going on and get that fixed asap.
Appreciate the feedback!
- S. “Essay”
Nice art style and good mechanics.
Howdy! Thanks for trying out our game. Getting the art style just right took longer than I care to admit. Glad you liked it!
- S. "Essay"