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A jam submission

Surviave To ScaleView game page

Submitted by Malinskaia — 7 hours, 17 seconds before the deadline
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Surviave To Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#6184.0804.080
Overall#28673.0673.067
Creativity#34093.0003.000
Enjoyment#53432.1202.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are building torest, drills and pumps to defend a planet, when the planet dies you will restart on a new planet with a different scale

Development Time

96 hours

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Comments

(+1)

I like the art but I don't know what I'm doinnggggg

Submitted(+1)

Very difficult game from the start. Could be a fun idea there but hard to know as the gameplay is very fast with no ramp up for learning the mechanics. Could also do with some labels/names for the various towers. Love the graphics but the sound effects were a bit harsh.

Submitted

Looks great, but really needs a tutorial, or a slower ramp up into what's going on. The shild looks super dope though :)

Submitted(+1)

I like how you make the stars moving slowly in the bachground lol. This is inspiring.

Submitted(+1)

A bit difficult and not too clear how to succeed. It would be nice to have more than a fraction of a wave to figure out what each of the build items do. Stylistically really nice though.

Developer

Thanks for the feed back, still trying to figure out how to balance things out in games

Submitted(+1)

Difficult, especially at the beginning when you don't know what each type of tower does. This could be solved by names/descriptions on hover or different icons that would communicate it better. It could also start a bit slower or with less enemies. Visuals are great, I really like the defensive tower barrier thing effect, it looks very good.

Submitted (1 edit) (+1)

Well this game is certainly challenging. A smoother difficulty curve would probably be beneficial, as well as better onboarding as to what each tower does. That said, I was able to eventually gather what the towers did, but the enemies appear too quickly and too randomly, while my towers are pretty slow to place and to act. This could be amended with some better visual feedback and maybe some hotkeys to make selecting and placing towers faster.

That aside, the idea for the game was pretty good. The pixel art, and overall style, was also well crafted for a game jam. Good work.

Submitted(+1)

The style of this game really sells it! The audio and visual effects are super sweet! Great job!

Submitted(+1)

Great pixel art! Was quite tough to know what each tower did.

Submitted(+2)

Unfortunately i didn't made it through the first wave on multiple attempts. I think this is because i don't know what towers do, which range they have and where the enemies spawn, so i can't place my towers strategically. Nevertheless i really liked the art style, music and concept of this game. Good job.

Developer(+1)

Thanks for the feed back. I didn't think people would react well to the game

Submitted(+1)

Really fun game with an amazing art style! It is a bit rough being dropped in, but once you figure out how the towers work it's a good deal of fun!

Submitted(+2)

Really like the idea of a circular tower-defence, and the graphics and sounds are really nice! However I'm having a bit of trouble placing my defenses, and they seem a bit slow to react? I tried it on 5-10 different planets but ended up destroyed each time :P