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A member registered Jul 20, 2024 · View creator page →

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Considering it was made in 5 days, very well done! Addicting :)

Cute graphics and gameplay, really chill game :) Reminds me of doing trying to do something similar at Dreamhack almost 20 years ago! I didn’t get understand the second scale, but had fun none-the-less :)

Awesome gameplay, fun challenge and cute graphics! Really hard and didn’t get too far. I came across a bird that didn’t try to eat me, breaking suspension of disbelief! /s

Fun game :)

Very difficult game from the start. Could be a fun idea there but hard to know as the gameplay is very fast with no ramp up for learning the mechanics. Could also do with some labels/names for the various towers. Love the graphics but the sound effects were a bit harsh.

Love the style, animations and interactivity! Found it hard enough and interesting. Wish I could see better the effects of my decisions, either before or at least in the day summary. Otherwise a neat little interactive story :)

Hello fellow Bevyist! \o/ We’re now have at least three games made for GMTK with Bevy!

Initially I didn’t see any ship, but then I discovered you could zoom out :)

Really cool idea, definitely unique in the jam (of the games I’ve seen), and had some fun time trying to understand the controls and objective. Hard but fun, just like rocket science in real life so you totally nailed that aspect!

Polished & simple :) Felt like the camera was maybe a bit too close, hard to know exactly where to go next when you cannot see further, but otherwise some fun minutes were spent running around shooting huge rolling balls

Fun idea, simple and no major issues! Could do with some more variation of gameplay (maybe multiple scales that affect each other?) but hard to fit within the timeframe we’re given. But enjoyable regardless!

Really cozy and interesting idea! Lack of completion/goal made is slightly less fun I suppose, but was still fun to play! The simplistic art and music fit the gameplay perfectly :)

Fun concept and kept me engaged for a while! Bit of jank when dragging the notes right after hearing the demo, the sound is repeating a bit or something.

Seems slightly too easy, as you can hear the notes being bent when they’re not in the perfect place, which makes it kind of too easy to hear when it’s in the wrong place, compared to if it was a real untuned piano for example.

Still, love the idea and executing, well done :)

Neat idea, cozy graphics and fitting music! Seems to lack some sort of endgame/goal, but I enjoyed it none-the-less!

Interesting gameplay for sure, took a minute or two to grasp how to control things (because I’m impatient and skipped all the instructions…), but after that it was still interesting as you try to master the controls.

The music was nice too although the graphics were maybe a bit simple.

Really cool graphics, nice atmosphere and interesting gameplay :)

Fun idea, lovely graphics and neat music :) The mouse gameplay felt a bit simple with no challenge really (and the scale in the mouse environment didn’t actually weight things! :’( ). Overall it was a nice experience

Really cool game and nice execution! Would have been even nicer with a quick explainer in the beginning, so one could start being competitive already in the first round. Nice and fun graphics (cool background shader ;) ), and enjoyable gameplay!

Only complaint I have is about the game AI, which sometimes made moves that only killed their own blocks/tiles, so seems the AI was slightly suicidal, making the enjoyment slightly worse.

Overall, a great game considering the small timeframe, nicely done!

I didn’t really understand how I could eliminate the enemy. Even if I made them grow/shrink to the XXX state, they weren’t destroyed and seemed invincible. I liked the idea, but not quite how to fully enjoy the game. The graphics and music were really nice though :)

Really liked the graphics, but damn is this difficult! I managed to get past the first swarm, but after that I’m struggling hehe. Maybe not my genre of games, but I felt like the projectiles were either too fast, or my dragon moves too slow.

Thank you a lot for the feedback! All are good points and I wholeheartedly agree :)

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Wonderful little game! Funky music, cute graphics and engaging gameplay, what more can one ask for? :) I’m also biased towards puzzle games and games using physics for gameplay, so this really spoke to me. Very fun idea :)

I do wonder how you solved avoid exploding physics when dragging things against each other, and when you release it it doesn’t bounce against each other.

I did stop playing at the Ball Pit level though, as it just looked like a lot of work to move all those tiny balls :/

I liked the stylized graphics and the idea was fun! I did mess up the first time I was gonna make the plan, and went to the van and pressed “Cheese It” or something similar, before I understand I could move the pawns around, so first level I didn’t made any guesses :/

Nicely done none-the-less :)