Considering it was made in 5 days, very well done! Addicting :)
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Hello fellow Bevyist! \o/ We’re now have at least three games made for GMTK with Bevy!
Initially I didn’t see any ship, but then I discovered you could zoom out :)
Really cool idea, definitely unique in the jam (of the games I’ve seen), and had some fun time trying to understand the controls and objective. Hard but fun, just like rocket science in real life so you totally nailed that aspect!
Fun concept and kept me engaged for a while! Bit of jank when dragging the notes right after hearing the demo, the sound is repeating a bit or something.
Seems slightly too easy, as you can hear the notes being bent when they’re not in the perfect place, which makes it kind of too easy to hear when it’s in the wrong place, compared to if it was a real untuned piano for example.
Still, love the idea and executing, well done :)
Really cool game and nice execution! Would have been even nicer with a quick explainer in the beginning, so one could start being competitive already in the first round. Nice and fun graphics (cool background shader ;) ), and enjoyable gameplay!
Only complaint I have is about the game AI, which sometimes made moves that only killed their own blocks/tiles, so seems the AI was slightly suicidal, making the enjoyment slightly worse.
Overall, a great game considering the small timeframe, nicely done!
Wonderful little game! Funky music, cute graphics and engaging gameplay, what more can one ask for? :) I’m also biased towards puzzle games and games using physics for gameplay, so this really spoke to me. Very fun idea :)
I do wonder how you solved avoid exploding physics when dragging things against each other, and when you release it it doesn’t bounce against each other.
I did stop playing at the Ball Pit level though, as it just looked like a lot of work to move all those tiny balls :/