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peachyamanita

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A member registered Jan 20, 2024 · View creator page →

Creator of

Recent community posts

Thank you very much for playing and for the detailed feedback!

Really fun management game! I could easily sink hours into a polished version of this

This was really fun! I got to the point where I was so fast and could shoot so fast and so much that the game was too laggy to continue but I really wanted to keep going because of the enemy variety!

Really creative game! I love the art style

Awesome to hear that you will keep working on this!

I was playing in Firefox on Mac.

Really satisfying to build as high as possible. I found it really relaxing and could get into the zone, trying to go as fast as possible to build the tree

Really cute, polished, and fun puzzle game!

Awesome! I destroyed the fabric of the universe! xD If I had to put a genre on this game, it'd be a katamari style twin stick shooter haha. Great work!

Really fun concept and great execution! I think the difficulty really ramped up in the second level compared to the first and while it was challenging, it was satisfying to clear it, and the more difficult levels. Great work!

Reminds me a lot of spore! I wish I could have experienced the building part of the game, maybe it could start with that and allow you to rebuild at any time, because getting to 1000 food takes too much time.

Really cute and fun arcade game! Great work!

This was really fun, and amazing that it was built in a hand-crafted game engine. In the web version, I experienced a couple of crashes where the game would just freeze up, and I didn't even realise you could stack blocks on top of each other until the third time I played. I think making it clearer where blocks can fit when building up would improve the enjoyment. Fantastic work!

Thanks for playing the game and for the helpful feedback!

This was really fun! It reminded me of lethal league but with a unique twist. I thought I was getting bugged out scores until I saw another person also in the comments getting a wildly high score haha. Great work!

What a creative idea for a game! It's super well polished, everything has so much juice. Great work!

Definition of underrated! This game is so polished, so fun, so addicting; and made in only two days! Great work!

Really cute puzzle platformer! I did get stuck on the first level and didn't know how to reset so I needed to reload the game.

Really polished and fun arcade game! Great work!

I really liked the character and the game is very polished but I'm not sure what I was supposed to do!

Fun concept! I got a bit stuck in the tutorial though, I could just keep clicking begin and gaining points, when does the tutorial end?

Really fun game! I wish I could rearrange the pegs and remove balls (maybe also at a price?)

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I can't wait for build2scales2... or should it be 2build2scales :D

Fun game! I did get one bug where the people would get stuck on this corner, but going in and out of fullscreen seemed to help! :D It's such a cool take on clicker/idle games!


Cool idea, fun game and great art style!

This game is AWESOME! It's so polished and fun! I wanted more levels to play :D

This was super fun! Although, maybe it was a bit too fast paced, especially when starting to learn how to play. Maybe even removing the time requirement and focusing more on the puzzle aspects would make it even more enjoyable? Really impressive art assets! Great work!

This was incredibly addictive! I was instantly hooked!! Please make more, it's really fun and the visuals are amazing (the screenshot at the end was blocked by this thing on the side, but I'm super happy with how my little mmo came out :D)


amazing! xD

Cute visuals! I struggled a bit with the controls, especially the grappling part. I somehow was able to float around (is that intended? :D) Maybe it's possible to simplify the controls somehow? Great work!

Nice game! The controls were easy, it was fun to try and get other stuff attached to me while avoiding other stuff. Great work!

Really fun game mechanics and awesome art style! I loved building my own ship, that looks like a lot of work went into it! I think it would be good to show when a part is in an invalid spot, because I didn't get the instructions at first. I also lost a booster but could not get it repaired so I couldn't go in one direction. Great work and all the best!

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That was a really relaxing and fun game! I think making a button on screen to reset (at the same location as the launch button) would make the experience better (I didn't like having to keep my hand on the keyboard). Some of the later levels can be cheesed  by changing the size of planets mid-flight too, so maybe worth not letting them be resized during flight would help prevent that. Maybe always showing the scale controls would save a click on every planet too (and make the "done" button unessesary, clearing up some visual clutter). Great work!


The visuals and style are really cute! It's challenging to balance scaling the tower while placing blocks, and maybe a "next block" indicator might help? I couldn't see all the screen when playing in the browser on a mac, but I still had lots of fun with this game! Great work! 

This was a really fun experience! I thought the physics and mouse controls were really buttery smooth. I also really like how the guy instantly gets frozen, that was really fun. I did have a lot of difficulty controlling the guy though. Maybe making it clear that you can click and drag anywhere on the screen to control the player, not just from them, would help a lot already (I couldn't even leave the first area for ages until I worked that out!) I think making it so that you can easily scale a ledge when right next to it would also make it a bit less frustrating. Finally, I think it would make sense to have some different floor types, where you move less, or even water areas where you bob around would add some nice diversity. I'd happily pay for a more polished version of this game, great work!

It's so fun! I love the visual design, with so little so much was conveyed. The little dude is so cute too. The movement feels really really nice too.

This is such an awesome game! Maybe the difficulty curve is a bit steep, and would be better if the game "reset" on each level, since if some towns get destroyed I'm at a big disadvantage for the next level? Great work!

I really like to concept of this game, it's like minesweeper and picross, two games I also really like. I tried so hard to get the knack of the puzzle but unfortunately it didn't click with me. I think that with a tutorial and a visual guide I would get it straight away and play it for hours, because this kind of game is right up my alley. I tried different strategies like going from the corners or finding 9's, but nothing seemed to work. In this puzzle, for example, how should I know I got all the brown tiles in the right place? I think I'd also like the ability to choose which tile I'm placing, rather than getting a random one. Please keep going with this game, I really like it a lot!

Cute game! I thought the puzzle mechanics were really interesting. I think panning around with the mouse would make it a much smoother experience. I also think the houses should scale as I zoom in and out. I had a nice, relaxing time with this game, great work!

This was really interesting, I'd be really interested in playing a more polished version! I can really see the potential of the movement mechanics and with some tweaking it could enable some really interesting game play. When I started gaining speed to slingshot myself I felt like the game wasn't quite doing what I wanted and I would start growing out from blocks at a different angle that I wanted to go so I think that would be the main thing to focus on. Great work, I had fun!

Great game! The puzzles were really well designed and some of the fire ones made me really think. I would love to see this expanded with more mechanics.