Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VaustXIII

28
Posts
3
Followers
6
Following
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Fun and cute! Took me some time to get the offering, but I blame my attentiveness (or lack thereof :D)

I thoroughly enjoyed this game! Colors are awesome, gameplay is fun, music is groovy. One thing I'd change is the rate of enemies spawning in the later stages, because I had multiple roots I could use but nobody to use them on, so I was just waiting. Anyway, nice job!

Heya! Thanks for playing, sorry to hear you got stuck, unfortunately we didn't have time for a proper tutorial. For potions throwing, you just click a mouse button, hold, drag in the direction of the throw and then release

Thank you for playing and for the kind words!

Thank you for playing! Good job discovering those mechanics, they are definitely intended, but not completely implemented, so for now being small gives you higher jump and that's it.
As for the level, you can try enlarging the other box ;)

Thank you for the report and sorry that it didn't work for you, we will try to find the cause and fix it, hopefully it is some known Unity/browser compatibility issue

Thanks for playing! Glad you liked it
Yeah we do plan to do the post-jam version with bugs fixed, edges polished and it hopefully being overall better experience 🤞

Ah I see haha, yeah stuff happens :'D

Great idea and solid execution! The lack of sound definitely sticks out, also I think after collecting all the gems, the path to the bell could be a bit more involved, required different levels of inflation. But there was plenty of that during gem collection, so still good job exploring the theme

Very cool concept! I have managed to complete the "Sacrifice" without any sacrifices :3
Would be cool to see more levels post jam, I enjoyed it a lot!

Nice idea! Was pretty fun to try and find the maximum "extra" I could get away with, though I didn't manage to sneak in any additional items.

The music \m/
Pretty fun game! Though I'm not sure how it is relevant to the jam theme

The quality and polish are absolutely unreal for a 48 hours game! Great concept and execution is yet greater.

Took me a while to understand what different attributes did, maybe a couple more "tutorial" level could help with that. But after that I really got into it! It's pretty fun to look at the level and try to make a right build to scale all the obstacles (see what I did there? :D). 

i want more! Great game, but 3 levels is too few, I wish to see how else you'd use these mechanics, the art style is great too. Out of things that could be improved - jumping doesn't work sometimes when going down a slope and bouncing on an increasing object feels delayed. Other than that - great stuff!

Felt a bit overwhelming but fun! I managed to unlock the 2nd route, but then it quickly spiraled out of control. At times it seemed not possible to build a route that would work for a visitor, but maybe I missed something because of time pressure. Overall I think the game is quite good and with some balancing and polishing could be even more fun!

Nice spin on the theme! The art is nice, the gameplay was fun, I liked how getting more thrash made things easier as I had more options but also harder as I needed to use  all of the new thrash. The thing I missed is some sort of ending screen after completing all 3 sculptures and also rotation control was a bit hard to work with. But other than that great game!

Thank you for playing, we're glad you like it!

In alchemy we don't call it cheese, we call it ... deploying advanced problem solving techniques ^___^'
Glad you liked it and thank you for playing!

Fun game and a great execution of the concept! Imho the scale control sliders are a bit slow, the game would be a bit more fluent if it was faster.

Very fun puzzle game! Last level took me some time, heh

Nice game! The borders of the climbable area were a bit hard to spot and some music wouldn't hurt. Other than that, it was quite fun

(1 edit)

Short, sweet (even bitter-sweet taking into account dystopian vibes and hopelessness of some residents) and incredibly atmospheric. I think I messed up one quest order by getting beer first, but it didn't softlock me or anything, so all's good.
+ points for cats
++ points for the bike bit :D

As a factory game enjoyer myself I might be biased, but imho this game is a solid execution of a great concept. Controls could use a bit of work as I sometimes kept trying to erase a conveyer but erased circles on them instead. Other than that very well done!

Thank you very much, our artist indeed put a lot of effort 💪!
And sorry to hear you got stuck, yeah we were tight on time and didn't polish some of the rough edges. If you still want to see other levels you can use dev cheat code - press L to go to the next level

Thank you for playing! And sorry to hear you got stuck, yeah we were tight on time and didn't polish some of the rough edges. If you still want to see other levels you can use dev cheat code - press L to go to the next level

Thank you so much for porting this!
One thing that is missing is the white bar at the bottom that grows when "collecting" circles.
Other than that - great job, thank you