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maxwellpark

39
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3
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A member registered Jan 06, 2020 · View creator page →

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I like how the FOV changes when you transform. The mech and jetpack felt nice to use.

Wow this is a very entertaining concept that's been so well executed too. I appreciated the little pictures of past customers that pinned to the board.  

Thiccc fortress. I liked the visuals - felt like it was being played on a CRT monitor.

HAHA the audio is top tier good. That was the most enjoyable thing about this game for me, particularly the speech you make after the player dies. I found the rotation difficult to get a handle on. Creative take on the theme though and one of the more unique games I've played in this jam. 

Clever take on the theme. I'm sure everyone here can relate to scope creep as a problem :D Funny to see a game built around that. Platforming was good although the dash while falling didn't go in the direction I was expecting (maybe this was by design though).  Good game 

Fantastic mechanic. Really liked how you could control multiple cats and weave them together. Very on theme.

Good risk/reward mechanic with the time limit and being able to buy access to deeper rooms 

Very satisfying bulldozing through enemies when scaled up. Thought the boss level was really cool as well. Nice job. This was the perfect length for a jam submission imo. I really liked one bit where an enemy suddenly appears out of the shadows and does a surprise ranged attack along with a sound effect was a really cool touch. 

I like it. Simple premise and game feels nice to play. The 3rd level was designed well, having different parts for different sized balls. 

Cool hierarchy of dolls and a creative concept in general. Took me a minute to get used to the jumping but once I had that down it was very fun. Funny choice of name for the game as well.

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I found the platforming quite awkward but wow the time scaling feature was amazingly well done. I found the general atmosphere of the game very intriguing too.

Nice illustrations the resource management 

Love it. The fast pace is great. The upgrade system is brilliant and really makes everything super satisfying late game.

Very entertaining :D I liked the camels comparison 

Liked it a lot. Song and scoring system was cool. Would've liked the left and right hand UI to be a bit closer together (maybe it's just me but hard to see the both at the same time). Loved how the grades were named (B)east, (S)hredded, etc. 

WOW how cool is this. Very clever level design and mechanics (loved the recoil thing) and everything feels SO nice. The goo squeezing through gaps in the wall <3. 

+ Amazing synthy trippy music omg. Hope you get a high place in the jam as you deserve it 

Interesting idea. Game has a lot of depth for a jam submission. Like others have said the UI wasn't the most intuitive but could work it out. Took me a minute to realise I could open the order and keep that grid on the screen while using the other equipment stations. Cool grading system with the gem/stat combinations. One of the games I've spent the most time on. Also the music is very relaxing which makes it comfy to play.

Thought the research mechanic was really cool and impressed by the UI.

Cool mechanic. The way the eyes move on the monster at the start is creepy :D

Nice skybox

I enjoyed becoming the big dude and clubbing people. Also thought the intro text was really nice, plus the gateways to the different levels. 

Cute frog!! 

Fun game. Sound effects were my favourite part - the little "help me!" from the kebab guy got me every time. Would've been nice maybe to be able to rotate the objects (without making them collide with things).


Everyone skips tail day but not this guy!

Sick wizard

OP GAME

Really cool gameplay - how the limbs are independent. Funny how you can grab the same hold with a hand and foot at the same time :D Stylistically great too.

Cool idea, controls worked pretty well too. The stuff of nightmares getting stuck in a modelling program :D 

Great music and spookiness of atmosphere

This is dope actually. Not a huge fan of the controls for diagonal jumping but it works. The blood and sound is super satisfying when you kill enemies.

I liked the teddy bears and messages written on the floor in block letters, really cool. This made me want to get to next level each time

Loved shooing those pesky birds away.

Loved the shop 

Game feels super smooth and satisfying to play and the ice physics is done well. Love the camera shaking. sound effects and amount of polish in there too. I think it could've utilised the block scaling feature more. The platforming didn't seem to be designed around it that much. Overall really great game.

Haha funny take on the theme. I thought the game was pretty hard (combination of the movement and  speed of the falling notes) but I enjoyed it a lot. Illustrations are amazing too. 

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Cheers, glad you enjoyed it! Yeah, there were a few bugs that I'm hoping to get around to fixing at some point. The only other game jam I've participated in lasted 2 weeks, so it was much more challenging in terms of time management! Yeah, my pal did all the artwork and it really makes the game. Having the colour constraints also  gives it a retro aesthetic like you said. Thanks for a great jam, there are some quality submissions out there :)

Haha indeed! From sandcastles to crabs, it's a natural shift!

Thanks so much for playing it, and I'm glad you had some fun. It's not very polished, but I was fairly happy with it considering the time constraints.

Just got round to playing your game by the way, and it's awesome! You wouldn't know that you changed your plan midway through. Definitely want to try out Unity myself some time.