I like how the FOV changes when you transform. The mech and jetpack felt nice to use.
maxwellpark
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Very satisfying bulldozing through enemies when scaled up. Thought the boss level was really cool as well. Nice job. This was the perfect length for a jam submission imo. I really liked one bit where an enemy suddenly appears out of the shadows and does a surprise ranged attack along with a sound effect was a really cool touch.
Interesting idea. Game has a lot of depth for a jam submission. Like others have said the UI wasn't the most intuitive but could work it out. Took me a minute to realise I could open the order and keep that grid on the screen while using the other equipment stations. Cool grading system with the gem/stat combinations. One of the games I've spent the most time on. Also the music is very relaxing which makes it comfy to play.
Game feels super smooth and satisfying to play and the ice physics is done well. Love the camera shaking. sound effects and amount of polish in there too. I think it could've utilised the block scaling feature more. The platforming didn't seem to be designed around it that much. Overall really great game.
Cheers, glad you enjoyed it! Yeah, there were a few bugs that I'm hoping to get around to fixing at some point. The only other game jam I've participated in lasted 2 weeks, so it was much more challenging in terms of time management! Yeah, my pal did all the artwork and it really makes the game. Having the colour constraints also gives it a retro aesthetic like you said. Thanks for a great jam, there are some quality submissions out there :)
Haha indeed! From sandcastles to crabs, it's a natural shift!
Thanks so much for playing it, and I'm glad you had some fun. It's not very polished, but I was fairly happy with it considering the time constraints.
Just got round to playing your game by the way, and it's awesome! You wouldn't know that you changed your plan midway through. Definitely want to try out Unity myself some time.