they weren't lying - the mode is a challenge :o
wormsoft
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you "build" the ladder so you can "scale" it. poetry.
very easy to pick up and play but with a unique take on the somewhat familiar mechanic of stacking objects (you're moving the falling objects instead of catching them)
i really like the new hazards that are introduced over the course of the game, it really adds extra motivation to keep going and see what the game can offer.
it'd be nice to see some sort of extrinsic motivation to keep the ladder as straight as possible like a downwell style combo system or something
also a surprisingly sweet ending? :o
gonna go play challenge mode now
very charming presentation! the choice of mouse buttons for two of the main actions is a little unconventional but not too obtrusive. the difficulty scaling between the first and second levels is a little stark - i got the hang of it eventually but it may benefit from another level in between of a more intermediate difficulty. the movement tech is also much appreciated!
first game i've seen here with cutscenes which is very cool. i think you really nailed the game feel here, the sounds especially go a long way. though i think it may feel better if the player accelerates to their top speed slightly faster - jumping from a standstill for instance feels slightly off to me. overall i had a lot of fun!
it really feels great when you get the right angle and fling yourself upwards, i get the impression there's some potential for real mastery and you could whiz through if you get into the right rhythm
i'd suggest repositioning the grappling hook's sprite relative to its parent node so that the hook's point is in the center to make the rotation look more natural