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Kotoban: the temple of youth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #409 | 4.216 | 4.216 |
Enjoyment | #469 | 3.804 | 3.804 |
Overall | #470 | 3.902 | 3.902 |
Creativity | #1259 | 3.686 | 3.686 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The protagonist changes size when they explore a mysterious temple of youth
Development Time
96 hours
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Comments
Awesome submission! I ended up working a very similar kind of game. Love the Indiana Jones cats and the great levels design. Thanks for making it!
I like these kinds of Sokoban games, and this was a very polished example of one! The puzzles never got too difficult, but you don't really want them to in a jam game. This could definitely be expanded into a larger game, if you so desired. Great work :)
So great that you made the whole sokoban game during the jam. Very nice. We also thought about such game, but didn't come up with the good ideas.
Amazing game! I got stuck at level 9 and didn't play further but a very good game that everyone should play!
Got stuck on level 10 but I'll chalk that up skill issue on my part, fantastic game! Love the visuals and music. Indiana Cat is adorable
Thank you for playing! If it was a full game, levels 9 and 10 would either be optional or they'd be much later in the game. But it's a jam game, and I wanted to show that these mechanics can be used to make some proper brain melters. Good job completing 9, that one is also not easy.
cool , cool, youth, in general, a wonderful game
So far this is the best take on the sokoban and scale yourself concept I've seen in this jam. It's fairly simple to understand but changes a lot how you approach the game. Hats off!
Cool take on the theme!
Purrrrrfect score. I appreciate the quick restart button.
Super well put-together. Number 9 kicked my butt—I’m still trying to puzzle my way through! I saw a comment from one of you on another game about how long the puzzles took to make, but the effort you put in really shows! And it was really refreshing to see two sizes that really felt equal in their usefulness but with different abilities for each.
Yep, and level 9 is the one I struggled with the most! 2+ hours of tweaking, and it was about 3:30 a.m. when I finished it. I really wanted a level where you would lock yourself out of the ability to change size, ended up using every mechanic in the game on it. My personal favorite is level 10 though, where all complexity is created by barrels.
5* all around. Looks really good, feels really good and sounds really good. Got my rusty brain cells going as well. Good job! :)
Very polished and really fun to play. Bonus points for chonky cat :D Great work!
This is a very polished game. I like the puzzles a lot, they are a great take on the theme.