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A jam submission

Laboratory Out of ScaleView game page

Submitted by Jason Dahl (@havacore) — 21 hours, 12 minutes before the deadline
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Laboratory Out of Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23123.0673.067
Creativity#30063.1333.133
Overall#36972.8222.822
Style#53152.2672.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a puzzle platformer where you scale objects to solve the puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

It's a short game but a lot of mechanics are introduced !

It could be overwhelming a bit but it's great to see so many possibilites

Nice game

Submitted

Neat game, you did well on the game design here. You got a good fun concept, and there lots of room to expand here. Sadly the game didn't play amazingly. The levels were too big, so the biggest challenge was seeing everything, rather then figuring out what to do. The movement was also a bit too aggressive. I got used to it, but it was a bit frustrating. The entire playthrough took me less then 5 minutes, which is not bad at all, but I didn't really have to sit still and think at any point.

To be frank though, none of these points are very major points of improvement. Overall you actually did much better than the average game I have seen thus far. Well done!

Submitted (1 edit)

i liked the levels you made, multiple times i was confused for a moment, and then had that aha! moment as i figured it out. Really satisfying! I liked that the music is kind of science-y space-y future-y fits the mechanics and main character really well! i think if you expand this a little more, maybe with a very simple story this could be even better!

Submitted

Nice short game !

If you like clicker and the hobbit, come here :)

Submitted

I dont usually give too much criticism but I feel like you'd benefit from a couple of suggestions going forward:

  • A tiled background in a similar colour/style to the main blocks would do a lot to make it look more polished
  • Be more generous with the space that the player has to make jumps, especially considering obstacles over their head or the leeway when they need to clear a certain height. It should be obvious if you can make a jump or not
  • The aiming system doesn't seem to contribute much, I'd consider letting the player lock on to an object so that they don't miss, and have the mirrors always launch a valid shot in the same direction so that it can't miss on the third bounce (this is actually a similar problem to what Mark went through with his magnet game at the beginning, needing to decide between action and puzzle)

I really like this entry, just wanted to give some pointers, and I hope that you don't take this as a negative, as there were a lot of good elements / decisions in the design.

Developer

thanks for the feedback!  Before my next 2d sidescroller i really want to spend some time making a more solid character controller, kinda like what mark did.  

Interesting note about the background.  I tried a couple (a few brick backgrounds), and i found them all too busy so i went with the simple blue.  I knew it still looked bad so I'll have to consider that

Submitted

Good job!

Submitted

Fun game! I'm impressed with the game mechanics. I can alse see the same struggles in the game I had developing mine. Is there a different scene for each type of scalable block?

Developer(+1)

each box is the same scene, with exported vars for what it scales up/down to.