This was an amazing game in the time frame, has so much potential for future development,
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Imperial Legions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1081 | 3.514 | 3.514 |
Overall | #1935 | 3.343 | 3.343 |
Style | #2088 | 3.400 | 3.400 |
Creativity | #3075 | 3.114 | 3.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will have an increasingly large army. The army size is scaling!
Development Time
(Optional) Please credit all assets you've used
Music: Teamed up with Daniel Keating https://danielkeatingmusic.com/
3D models: Synty Studio
Comments
The main menu is really cool! I like all the different options available, and thought it was really cool when I got to the demony enemies, to just see them swing around their axe as my swarm of conscripts surrounded them. Pretty cool game overall
Small note for future changes: may want to disable the first start button until you get troops built (because I may have pressed that on my first go and got the game stuck until I refreshed).
This was great! I didn't see many other submissions that focused on the idea on scaling a large army, but that was something we had in common! Amazing work!
The game is fun, although it would be nice to know how much of each type of unit I have. Still, overall an enjoyable game. Good job!
Love the idea here! Always enjoyed games where you make a bigger army
I'm still taken aback by how finished and polished the game looks. It honestly looks amazing. The gameplay loop was quite fun, seeing these big armies clash! I think the game has so much room for expanding and potential. Just a nitpick:
- The targeting system where archers all targeted one enemy and thus missed the majority of their shots was unfortunate
Pretty good auto-battler for a game jam. I like the touch of having a permanent upgrade available each round. Having a greater variety of upgrades, and maybe being able to choose from a random selection of them each round would've been cool (bring a bit of roguelike into the game), but that would've taken a lot of design time, so it's understandable it's not there.
This is a really fun game! i enjoyed trying to build up a huge army
This is a really fun game! i enjoyed trying to build up a huge army
A super fun auto-battler! I survived 11 years in my playthrough. Great animations and menus! I would recommend working on a little more polish to the game-feel. If clicking on buttons and hovering on the shops would give a little more player feedback, it would feel a lot better to play. But overall, great work!
As a Total War / Auto Battler / Tower Defense fan I love this! The progress made was impressive considering time. Hero unit feels a bit underwhelming given the price. Would be great to have maybe 3 random upgrades everyday so the player has more sense of autonomy to pursue a certain build.
Super impressive for 4 days, love the animation polish! I made it 9 years in my first try.
I did notice that the game was not scaled properly to the viewport when playing in the browser. I have an ultrawide monitor and the only way I could play properly was to fullscreen the game across it!
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