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Imperial Legions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1081 | 3.514 | 3.514 |
Overall | #1935 | 3.343 | 3.343 |
Style | #2088 | 3.400 | 3.400 |
Creativity | #3075 | 3.114 | 3.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will have an increasingly large army. The army size is scaling!
Development Time
96 hours
(Optional) Please credit all assets you've used
Music: Teamed up with Daniel Keating https://danielkeatingmusic.com/
3D models: Synty Studio
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Comments
This was an amazing game in the time frame, has so much potential for future development,
The main menu is really cool! I like all the different options available, and thought it was really cool when I got to the demony enemies, to just see them swing around their axe as my swarm of conscripts surrounded them. Pretty cool game overall
Small note for future changes: may want to disable the first start button until you get troops built (because I may have pressed that on my first go and got the game stuck until I refreshed).
Thanks for the feedback! I was not aware of this bug, it will be fixed after the jam, thank you!
cool fortress defense game!
This was great! I didn't see many other submissions that focused on the idea on scaling a large army, but that was something we had in common! Amazing work!
bro cooked. my army got fucked tho. nice game all 5 stars
The game is fun, although it would be nice to know how much of each type of unit I have. Still, overall an enjoyable game. Good job!
Love the idea here! Always enjoyed games where you make a bigger army
Me too haha that's the inspiration!
I had fun, that amazing work for 4 days! I'm impressed! GOOD JOB!!!
Thank you!
I'm still taken aback by how finished and polished the game looks. It honestly looks amazing. The gameplay loop was quite fun, seeing these big armies clash! I think the game has so much room for expanding and potential. Just a nitpick:
- The targeting system where archers all targeted one enemy and thus missed the majority of their shots was unfortunate
Thank you, it was a lot of work! I did notice this issue, but I couldn't find an efficient way to fix it. Also, after 5-6 years, the undead armies become large enough that if an arrow misses, it will probably hit another enemy behind :)
Pretty good auto-battler for a game jam. I like the touch of having a permanent upgrade available each round. Having a greater variety of upgrades, and maybe being able to choose from a random selection of them each round would've been cool (bring a bit of roguelike into the game), but that would've taken a lot of design time, so it's understandable it's not there.
Thank you, yes that was definitely planned but I ran out of time so I couldn't implement it :(
I love any game that lets me spam archers
Glad to see that you're enjoying spamming archers as much as I do!
This is a really fun game! i enjoyed trying to build up a huge army
Thank you!
This is a really fun game! i enjoyed trying to build up a huge army
A super fun auto-battler! I survived 11 years in my playthrough. Great animations and menus! I would recommend working on a little more polish to the game-feel. If clicking on buttons and hovering on the shops would give a little more player feedback, it would feel a lot better to play. But overall, great work!
Thank you! Sadly I ran out of time and couldn't polish the game as much as I wanted.
As a Total War / Auto Battler / Tower Defense fan I love this! The progress made was impressive considering time. Hero unit feels a bit underwhelming given the price. Would be great to have maybe 3 random upgrades everyday so the player has more sense of autonomy to pursue a certain build.
This is great feedback, thank you!
Always like Total War-esque games, one thing is that losing units costs far more than any interest you can gain by being fiscal. Seeing more strategies for conservative play would be nice.
That is true if you play with conscripts, without upgrades they are a waste of money. I need to find a way to balance them!
Super impressive for 4 days, love the animation polish! I made it 9 years in my first try.
I did notice that the game was not scaled properly to the viewport when playing in the browser. I have an ultrawide monitor and the only way I could play properly was to fullscreen the game across it!
Thank you, it was indeed a lot of work! I always struggle with properly scaling web builds...