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A jam submission

Side HustleView game page

Be the best pool brawler and plan your build to scale in this action bullet hell game.
Submitted by Kynake, JanaChumi (@janachumi), leosandim, ykuli, DRACHEVSKY — 10 hours, 20 minutes before the deadline
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Side Hustle's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5063.7843.784
Style#6894.0394.039
Overall#11743.6013.601
Creativity#35442.9802.980

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game centers around planning your build and scaling up your power to survive each consecutive wave of enemies.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+2)

nice game, turning all the bullets into yours is fun

Submitted(+2)

That was very fun! I kinda wish there's more upgrades and abilities, but good job!

Submitted(+2)

I'm getting Journey of the Prairie King vibes, but with more puking. Cool.

Submitted(+2)

absolute blast to play, i think the bullet hell style genre works really well as a game jam game. loved that the main character has a unique design. if taken further, a tutorial or guide at the beginning would be nice. I think something telling the player that the abilities all stack in some way would also be good (as only the multishot one states this). other than that, fantastic work


Thanks for the experience

(+2)

Very good, challenging gameplay and very well done graphics. 

Mustache 👍

Submitted(+2)

This thing's super coherent and an absolute blast. Bigtime Vampire Survivors energy, executed fantastically.

Submitted (3 edits) (+3)

That was very fun! The mechanics are clever and engaging, and the character designs and style are charming and readable.

I think the most overpowered thing about Pacifier is that converted enemy bullets also convert all enemy bullets. Otherwise, I think (personally) it could be a default mechanic.

The audio balance seems a bit off; the music by itself is a bit quiet (hovering around -34 LUFS) while the sound effects on top of it are a smidgen loud (hovering the audio between -20 and -13 LUFS and sometimes peaking above +0.0 dB).

Also, while it's great (and much appreciated) that the sound effects don't stack endlessly, some of the sounds are prone to being clipped awkwardly. Maybe a couple of the pool-ball hit sounds can stack if they're not playing at the exact same time? I'm not sure of the best solution to that.

All-in-all, fantastic! Great work!

Developer(+1)

This was one of the best comments we had.  
I was the responsible for the sound, and I am not a sound designer ahahahah
Complete agree with your points!
Thank you so much for the attention to the details and for all the feedback.

Submitted(+3)

I really enjoy the colour palettes that you guy have used. And the aim helpped (me a very bad aimer) to actually hit something. All around good job!!

Submitted(+3)

This was very cool, I vibed with it! Making this my main hustle.

Submitted(+3)

Nice game, the art is really nice and I like that you added some aim assist

Submitted(+3)

Had a tone of fun with it. Art is gorgeous. Gameplay is satifying and upgrades are interesting. Solid bullet hell. Great work!

Viewing comments 31 to 21 of 31 · Next page · Last page