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A jam submission

MyceliusView game page

Infect. Infest. GROW.
Submitted by Noah Dundas — 3 hours, 31 minutes before the deadline
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Mycelius's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2233.9783.978
Creativity#6863.9113.911
Overall#10363.6523.652
Style#29703.0673.067

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player grows as they devour objects in the game, which scales upward in both size and difficulty accordingly.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page

This was so much fun!!! I feel like the difficulty scaled really well as the game progressed. Also I really liked all of the upgrade options, it was fun strategizing on which one to pick when the choice came around! Also the game looked visually really nice, 10/10 would play again :)

Developer

Thank you! :)

(+1)

Great game. Wish there was more.

Developer

Thank you!

Very fun! Love the MS Paint art!

Developer

Thank you!

Submitted

This game is pretty neat. Great job with completing your game!

The sense of progression in this game feels really good. That's a challenge in a normal game, let alone a jam game where you want players to get to the good stuff quickly, but not so fast that your game is over too fast. You've found the perfect balance. The art is what is is, charming in its MS-paint-esque glory. The little grunts and sound effects, too. It all adds up to feel almost like an old flash game, which is awesome.

I think it could use a bit more polish in places, like hit boxes and maybe making healing/health more valuable. There were a few times when I tried to absorb a building but my reach actually hit a nearby tree instead. And health didn't seem as useful because more damage meant you wouldn't lose health in the first place. That's a classic games problem though. Maybe it'd be more interesting if attackers could damage your overtaken buildings, either mildly damaging you or reducing your size. This would make the healing more relevant while making the shot spread feel more intentional. And then you could introduce an upgrade that reduces the damage your growths take, or similar.

Also, when I first saw the game, I was really hoping you'd be able to extend mycelia towards fallen enemies. That would add a whole new dynamic! But maybe that's a different game ;)

Super cool entry. Keep up the good work and keep making games!

Developer(+1)

Thank you so much for this feedback! In the initial version, I actually did have plans to make it so you could infest and convert defeated enemies to your side (a bit like the cordyceps fungus) by grasping them with the mycelia, but unfortunately that was a bit beyond my scope for this jam... Maybe after the jam ends I'll go back and incorporate some of these ideas, thank you for your analysis and encouragement!

Submitted

I like how the mushroom grows and starts spreading around.

Would have love to have a different "boost" depending on which structure you infect, or something that makes the choice of which structure to infect matters.

Great game!

Developer(+1)

Thank you! There is actually a boost depending on structure: houses grow you double, and the apartment blocks grow you quadruple. I just didn't make that at all clear in the game itself lol... In any case, thanks for playing!

Submitted

Oh! nice to know. Thanks for clarifying!

Submitted

Absolute favourite. Had to keep playing until I finished it and I was sad when I did because I wanted to carry on playing :(


Great idea

Developer

Thank you so much, I really appreciate it!

Submitted

Not the prettiest game, but probably the most enjoyable I've played in the jam so far. Something about these games where you outcompete everything around you and slurp them up through a swizzle straw just feels really satisfying. There's not much challenge (so long as you prioritize offense and don't grow too big too fast) but I'm happy to see a game that realizes that driving the premise is more important than challenge in a jam game.

Though of course, any game based around "scale" invites potential problems of optimization. I decided to hang out around 38" height and try to pump up my upgrades as much as possible -- the game eventually slowed to a crawl. The only thing that should have been increasing load at that point would be the increased bullet count, but the slowdown persisted even when not firing and no enemies on screen. Could be drawing all those vines and spores and particles is just too much, or could be there's a memory leak somewhere. I played the .exe, not sure how the browser version performs. Something to keep in mind if you decide to expand the idea in the future.

All in all, I'm glad Mark showcased it. It's a very yummy game, and of all the games he's streamed so far, this was the first that made me want to go install it myself.

Developer

Hey, thanks for the deep dive! There are definitely some bugs that I'm aiming to fix up, but I really appreciate that you tried it and liked it!

This is good stuff.

Just wish instead of a victory screen I could've played further.

Developer

Thanks, I'm really glad you enjoyed it!

Submitted

Best game I’ve played in the jam yet, tremendous fun, perfect fit for the theme and I love the style. Would gladly pay for an expanded version of this!

Developer

Thank you!! I'll be doing some updates at the end of the jam, no payment necessary! :)

(+1)

This was the best game I played here, by far. I kinda wish there wasn't a victory scene, I would've went on.

Developer

Thank you! I'd love to do some form of endless mode, but I'm not really sure how that could work - everything but you would get microscopic lol

Submitted(+1)

The idea is creative, the game play is engaging and kept me captivated for a while. AND the art style is cohesive. All around great game! I like that.

Developer(+1)

Thank you so much!

Submitted

very cool! lot of fun, and mark brown liked it a lot on his stream! congrats

Developer(+1)

Thank you! I yelled out loud when I saw him playing it!

Submitted

it was very fun! the first game in this gamejam ive actually finished

Developer

Hey, thank you for finishing it, I really appreciate it!

Submitted

That was insanely fun I was hooked. A little hard at first but ultimately the scaling was good. The power ups are incredibly fun, I was a little over powered at the end, but I'm not complaining.

Developer

I'm glad you had fun, thanks for playing!

Submitted


love it. simple and i love the contrast game had. You should also try our mushroom
Developer

Thank you!

Submitted

Simple and elegant. And it lets you upgrade until the game can't handle it anymore, which every game should do :)

(My firespeed was to fast to collide consistently with the enemies)

Developer

Thanks for playing! I'm glad that people are enjoying breaking my game by upgrading too hard lol :)

Submitted

thats such a cool interpretation of the theme. gameplay loop is pretty fun i liked it very much

good work!

Developer

Thank you very much!

Submitted

Very fun game, I didn't realize i had to consume other thing, but when I did the game got really fun and I got mad with power until the shooting bugged out

Developer

Thank you! I was really hoping people would get the sense of going mad with power lol.

I tried winning before moving-on so played for ½ hour! It was fun for a bit, but it's a repeating simple game so it was only fun for about 20 minutes.

It was very difficult for me (probably because of how I played it) and I'm not entirely sure what made my final winning run suddenly much easier. I think it was because I didn't finish eating structures until I needed to heal, and that I made sure to upgrade the maximum health.

It might have been helpful if there were there visuals that intuitively showed me how weak I was or when I wasted a structure's healing. It was also imperfect not knowing when I was next able to fire, or to hold the fire button when I was focusing on 1 enemy.

I only had 1 bug: upgrading the firing speed several times eventually stops it from firing at all.

Thank you for making this! It reminded me of ye olde flash games people would make over a few days.

Developer

Hey, I'll happily take a fun 20 minutes - thank you for seeing it through till the end! This is great feedback, once the jam ends I'll absolutely be giving the game a update to fix the bugs and smooth out the experience. Thank you for taking the time to play and review!

I LOVED IT. I think the concept is great, I would love to play a version of this with higher graphics ! Great job ! <3<3<3<3

Developer

Thank you so much!!! I'm so glad to hear you liked it!

Viewing comments 20 to 1 of 32 · Previous page · First page