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A jam submission

Scale this Tower [Jam Edition]View game page

A game about scaling a tower and scaling your player
Submitted by Spruce Studios — 10 hours, 34 minutes before the deadline
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Scale this Tower [Jam Edition]'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2853.9213.921
Overall#8223.7283.728
Style#10103.8683.868
Creativity#21273.3953.395

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player in this game can change their size, giving them advantages and disadvantages.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Fun little game, with nice presentation to boot! Though I did find the hitboxes a little bit hard to judge at times.

Having to scale up/down to maximise my combat ability was a cool mechanic!

Developer(+1)

Glad you enjoyed it! What hitboxes did you have trouble with?

Submitted(+1)

The player mainly; the player had a round shape but at times felt like it had a square hitbox. I could just be imagining things though.

Developer(+1)

Huh, weird. Maybe it was something to do with the level's hitbox. I'll take a look at it, thanks so much for letting me know :)

Submitted(+1)

so incredibly nice :)

Developer

I'm glad you liked it :D Thanks for the incredibly nice comment.

Submitted(+1)

Wow this is crazy polished. Very fun. Loved all the little details, like the boss screen before the fight. Longsword with the slight ranged attack rules, got through the slime king pretty easy with it.

Developer

Nice job! Super happy you had fun :D (Longsword is my favourite, too)

Submitted(+1)

Whoah that took my breath love the vibe 

Developer

Glad you enjoyed it!

Submitted(+1)

Very fun game. The camera follow was a bit clunky but despite that i enjoyed the time. Scaling mid-fight can actually turn the table, which adds a strategic depth with some risk reward aspect. Great work. Keep it up!

Developer

Glad you enjoyed :D

Submitted(+1)

This was fun! Nice and juicy, I feel like there is definitely some balancing and improvements to be made on a lot of weapons and power-ups, the dominant strategy seems to be pick sword and stack speed. It was well executed and really enjoyable for a jam game, though; great job!

Developer

It's interesting what people use as their main strategy, because everyone chooses something different! I haven't heard of anyone using the sword yet, but I'll give it a go next time I play. I'm super glad you enjoyed the game :D

Submitted(+1)

I really like this game and am going to come back later.  I like the fact that some powerups relate to your size the art is and sound is also amazing and I could play this for a while amazing job. :D

Developer

Glad you enjoyed it, and thanks for the review :D

Submitted(+1)

Very nice roguelike game, I love how you can use the scaling to dodge the bullets while scalling up to attack.
Well done!

Developer(+1)

Thanks! Glad you had fun :D

Viewing comments 28 to 21 of 28 · Next page · Last page