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Aurora Project: Training's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #277 | 3.929 | 3.929 |
Creativity | #495 | 4.000 | 4.000 |
Overall | #651 | 3.810 | 3.810 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mechanics of creating cubes with different sizes and masses
Development Time
96 hours
(Optional) Please credit all assets you've used
About screen in-game
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Comments
The idea is fun, and voice acting was pretty good. There are some gameplay issues, but not too bad for a jam game. Overall a pretty good jam game.
Thanks for playing! :3
I enjoy first person puzzles, so this was interesting! Great voice acting!
Thanks for playing! :3
I wished I could play this properly, but unfortunate after quite a bit of trying, I don't think the controls work with a notebook touchpad, seems like a really cool idea though.
It’s a pity, but thanks anyway for your interest! :3
I do think the controls need better mapping, however, I do like the idea. It feel like portal and I also think that this si the first 3D game i've seen come from Gadot. That really show how many people make 3D game in Gadot.
Played on livesream!!
In fact, the control problem in the game is not the only one and many things have just been fixed in the last hours. Anyway, thanks for playing!
Awesome game! Had a lot of fun playing. The mechanics were fun to use and the inclusion of enemies made some rooms very tense. Liked the way that small cubes could be used as projectiles. Would’ve been nice if they could stun enemies. The game’s atmosphere was very well done, also.
Wish there were some levels encouraging more prop surfing. At least in my experience, I had to be careful around the enemies so had to play more slowly and deliberately, which wasn’t bad (actually quite fun) but I wish there were some levels where, for instance, you had to quickly traverse a gap by jumping across of boxes spawned mid-air.
My main criticism would be that, at least at first, the buttons felt quite fiddly to press. Having to get the size of the cube just right is troublesome when there’s the matter of perspective to consider as well. Found that I got the hang of it (mostly) by the end of the game, though, and it did feel pretty satisfying whenever I was able to consistently get the box sizes right. Some more leeway in the size requirement would probably be best, however.
But besides that, thought the game was very well done! Definitely one of my favorites I’ve played this jam. Great work!
Thanks for playing and your criticism! I will try to make fewer mistakes when creating my next games :3
The controls hinder what is a technically impressive and creative puzzle game. It's impressive what you achieved given the time period, but the perspective when scaling the cubes is a little deceiving, the cubes end up smaller than I expect and they are very light and move very easily when the character interacts with them. Impressive coding given the time constraint, just needed a little more polish!
Thanks for playing and your criticism! I will try to make fewer mistakes when creating my next games :3
Hello, composer from the game "Crescendo" here! I really enjoyed this game and thought the mechanics fit the jam theme quite nicely. The game seemed really polished and I was not expecting voice acting, so I was pleasantly surprised by that! The only thing I found frustrating was that there was a time limit when changing the size of the cube. I'm not sure if it's just a skill issue or not haha, but the time limit did make it harder. I loved everything else about the game though from the art to even the music of the game. I felt everything was well thought out and I enjoyed the game design of the levels as well.
Yes, I overdid the mechanics of stopping time and increasing dice and didn’t think about the lack of time. I will try to prevent this in my next games. Thanks for playing :3
Honestly, felt like a kind of clunky superliminal I tried for a bit but it just didn't feel all that fun to try and wrestle with.
I'm so sorry I really wanted to like it, the maid girl is cute as hell, I just couldn't get into it. I wasn't strong enough to do it for her 😔
Great levels and puzzle design, the mechanic was well used and love that it's another maid game! :3
Awesome!
Spasibo bratishka :3
Nice game ! The mechanic was fun ^^
cute avatar :3
Thanks ^^
i love propsurfing