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Small Afternoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3142 | 3.086 | 3.333 |
Style | #3837 | 2.777 | 3.000 |
Overall | #3921 | 2.752 | 2.972 |
Enjoyment | #4501 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control giant mechas, but play from the perspective of the people in the city, giving quite a sense of size and scale
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were done by me(Brandon).
All music and SFX were done by Max Antsiferov.
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Comments
Cool game! I liked the bit of dialogue around the start, and the giant robots were very cool.
My first two plays I was able to win simply by spamming attacks as much as possible, as I didn’t realize you could also move around. (Since it wasn’t in the controls menu. Though I really should’ve tried the arrow keys anyway.) So I was going to give some feedback saying that for the enemy to have more damaging moves, perhaps some that require use of different perspectives to properly avoid, would be nice. However, upon replay, I’ve found that the asteroid move, when one isn’t getting super lucky with it as I apparently was, fills that role pretty well. I do think that the purple projectile from the enemy could’ve used more range, as most of the time it would dissipate before reaching me.
I found a super dramatic bug where if both the player and angel - sorry, I mean enemy robot - die at the same time, neither a game over nor a win will trigger, leaving time frozen as the townspeople stare on… It’s hardly that problematic a bug but I figured I should mention it.
Despite some of my criticisms, though, overall very nice game! Great work on this.
Hey you found the double KO glitch, it is by far the worst one, I only found out when capturing footage for a video, after the Jam, so that sucks. As for the controls that is my bad as well, I forgot to mention you moved by WASD. But I'm happy you liked it despite all that, thanks a lot!
Creative and unique take on the theme! The low-poly art and atmosphere are impressive. One of the most original ideas I've seen, with engaging mechanics and a captivating opening dialog that sets a very interesting tone. Great job!
Thanks a lot! Glad people are enjoying the tone and atmosphere.
I love the concept of this game! I've always found the idea of playing as an ordinary person in a city full of mechs or superheroes really intriguing. The mechas are awesome, well done!
Thanks!
Really loved the concept and vibe! The background music also feels perfect!
Though, at some point, my mech got out of the ring.
Thanks! About that, I'm really not sure why it happens, it was so inconsistent that I couldn't fix it in time, will make it sure it doesn't happen after the jam.
I got Neon Genesis Evangelion vibes and I liked it! Fighting mechanics and menu can be improved though since I had hard time starting the game and using movement keys suddenly made my mecha dissappeared. But I managed to finish the fight to save the town :)
Glad you liked it, unfortunately a bit of jank and bugs slip by, but I'm happy you managed to finish it.
Really creative and unique take on the theme! Really nice low-poly art and awesome atmosphere! Nice job!
Thanks a lot!
I think we all love giant robots, that soooo cool !!
Glad to be attracting mecha lovers, thanks for playing! Don't forget to leave a rating.
We dig giant robots!
Can never go wrong with giant robots, thanks for playing!
The camera shot makes it comedic. Just another normal afternoon in the roboverse.
Yep, nothing to see here folks, just another Tuesday.
One of the more unique ideas I've seen so far. All the mechanics plus the dialog at the beginning created a very very interesting atmosphere
Thanks, glad the vision came through.
I really like the idea of this game. I've always thought it would be interesting to play as a normal person in a city of mechs or superheroes or something like that. Great job!
Thanks!