Cool game! I liked the bit of dialogue around the start, and the giant robots were very cool.
My first two plays I was able to win simply by spamming attacks as much as possible, as I didn’t realize you could also move around. (Since it wasn’t in the controls menu. Though I really should’ve tried the arrow keys anyway.) So I was going to give some feedback saying that for the enemy to have more damaging moves, perhaps some that require use of different perspectives to properly avoid, would be nice. However, upon replay, I’ve found that the asteroid move, when one isn’t getting super lucky with it as I apparently was, fills that role pretty well. I do think that the purple projectile from the enemy could’ve used more range, as most of the time it would dissipate before reaching me.
I found a super dramatic bug where if both the player and angel - sorry, I mean enemy robot - die at the same time, neither a game over nor a win will trigger, leaving time frozen as the townspeople stare on… It’s hardly that problematic a bug but I figured I should mention it.
Despite some of my criticisms, though, overall very nice game! Great work on this.
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