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EXIT Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #492 | 3.793 | 3.793 |
Creativity | #1060 | 3.759 | 3.759 |
Overall | #1125 | 3.621 | 3.621 |
Style | #2342 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to increase and decrease the size (scale) of objects to help you solve puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
SFX - Pixabay
Music - ESN Productions
Textures 1 - Poly Haven
Textures 2 - ShareTextures
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Comments
This is very cool and well executed! I like it alot! It has HUGE potential
Omg there is for sure some potential for this game ! Very nice mechanics
the final puzzle was really clever. jump height was slightly inconsistent which made some levels a bit more difficult. like others said, i think this would be cool as a full game
This was fun and a really clever idea. The jumping and some physics could use some work, but overall it was great.
This has so much Potential to be a full game. The scale mechanic is implemented awesomely. Some UI and fail mechanic might also work. and I think having to keep clicking the object you want to scale is a bit of a mess, Maybe selecting the object and then scaling it might be better IMO but I'm not sure about it
The scale mechanic is cool because it's nut just about scaling stuff, you can choose the face and it give a more complex way to play and resolve puzzles so very good !! I like it !
There were several subversions that made me laugh and remind me of Superliminal. That's the kind of thing I love to see from these kinds of puzzle games, and is often missing from other jam games doing a similar portal-esque test chamber thing. It's a clever use of space that plays with my field of view and my assumptions about what is part of the puzzle.
Like you said in the description. It's difficult to describe the controls in words, but it's surprisingly intuitive once you get the hang of it. Wish you had more levels because what you had was fun and I was eager to play more. One complaint I do have: If you make a game that goes fullscreen, please give some way to close out of the game so the player doesn't have to Alt + F4 the app. Good job on the game!
"Now you're thinking with scalable blocks" :D Strong portal vibes, nice. I kinda tried scaling the last exit sign, would've been a nice easter egg. ;) Also is there some marker that shows me how large a block can scale? Some seemed to be infinitely scalable, some seemed to have clear bounds.
Pretty fun game. I loved the level design and the puzzles that you've added. I wish the game was longer though. Hope you will build up on it! I enjoyed playing this good one.
Great game Loved the simple but complex level design with flipping of expectations of where the goal is great stuff.
The level design is so great i like it, I liked the ambiance and the creepy tone u gave it. This game got a lot of potentiel. Well Done !!
Really fun game. The atmosphere was really good with the spooky ambience and the voice from the speakers. I think an indicator for which movement would scale what part of the block when you click it would've been useful, as I found myself confused a fair bit when I'd select a block then reselect it only to have the scale directions change. The puzzles were all very fun. I wish you had time to implement even more levels, as I felt like you had a good grasp of what worked and what didn't with your mechanic.
Cool game! we had similar ideas but you definitely executed it better with the puzzles :)
Really good game , the aesthetics + level design are good
Best of luck !
love it!!! and love to see 3d games made with Godot <3
Great game with some really good puzzle design. I would love to see you put more time into this and make more levels
Great game with some really good puzzle design. I would love to see you put more time into this and make more levels
Love what you have so far! Would be great if you added some sort of 3d gizmo onto the surfaces you select, to make it more obvious which mouse direction corresponds to which scaling direction.
Easily one of the best games I’ve played so far, if not the best. If you’re wanting improvement feedback, just the voiceover, and possibly adding more by way of that, to egg the player on or keep engaged, but it’s not needed, just a nice touch. The puzzles were super smart, and I played the whole thing. Well done.