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A jam submission

Supply stackView game page

In this strategic puzzle game, connect nodes to deliver color-matching boxes to buildings before time runs out.
Submitted by Vuqo — 2 hours, 2 minutes before the deadline
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Supply stack's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20803.4093.409
Overall#30913.0003.000
Style#34692.9092.909
Enjoyment#36042.6822.682

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The idea was that this game involves scaling up your supply lines as the level expands vertically. As the game progresses, more buildings appear requiring deliveries, and you must optimize your supply lines to efficiently meet the increasing demands.

Development Time

96 hours

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Comments

Submitted(+1)

The visuals are simple but work well. I like this sort of factory games, but it got way too hard way too quickly. The concept is interesting and could easily be expanded with more color options. Overall a pretty fun experience! 

Submitted(+1)

I really like the base idea of this game. I think it could be evolved further, but as others have mentioned, it starts a bit too quick or maybe just too randomly(?), e.g. in my first run the first three colors all were color-combinations, while in my second try the first five  where single/basic colors, which made it much easier to manage. I definitely like the concept though!

Submitted(+1)

I'm a big fan of factory/automation games and I think you have a really interesting concept! As the other comments have said, I think it is too difficult too soon to start. If you just make it a more gradual increase in difficulty I think that would work. Like maybe give the player 8-10 different delivery requests before opening a new floor. Otherwise, though, I think the overall concept of the game is really nice and I enjoyed my time playing it :)

Also, how are you supposed to connect multiple delivery requests from one node? You can only connect the color node to one thing and that's it, but if there are multiple delivery requests that need a color, you are always just screwed. Maybe there is something that I am missing, but I lost basically every time to that.

Alsoalso, there is a bug where you can drag and place a node on top of a color node, removing it forever lmfao.

Developer(+1)

Thanks for playing, as for delivering same color you can split lines with mixer, I guess it really should have been explained better.

Submitted (2 edits) (+1)

The concept is interesting but the game has too much going on while I am trying to figure out the interface and rules.

I had a white request as my very first request and I couldn't figure out what color it was for a while until I realized it was white. I then piped all three colors into a single mixer and it produced magenta instead of white, so I had to redesign so that I had two separate mixers to combine the three colors, but I ran out of time.

On my second attempt I went a while with only requests for primary colors and I thought that I was doing fine, but then multiple floors started to make orders at once. I thought I addressed them all but it told me game over so there is probably some order that I didn't notice because it was offscreen.

Third attempt started me with a white order, followed by a cyan order, a white order on the second floor, a yellow + red hybrid order on the second floor, and then killed me from some order on the ground floor that I didn't see because I was too busy trying to place mixers all over on the second floor.

I don't know how to use the lift. I wish node and mixer were the same thing, so I could just always have multiple inputs and outputs for an arbitrary node, and even have multiple outputs for the primary color emitters. As far as I can tell, mixer is just a better version of node.

Developer(+1)

Thank you for the long feedback. After reading your and other comments, I see I may have overdone it with the difficulty. Making everything the same type of node is a great suggestion, and I'm also convinced now that a game like this needs to have something like an active pause where you can place things without time constraints or it will be hardly playable.

Submitted (1 edit) (+1)

Interesting concept. I was a bit confused at what to do if multiple outputs on the same floor required the same colour, was I meant to quickly switch them? I didn't get very far. However the concept in general is interesting. Nice entry :)

Developer

Mixer can have multiple outputs, and with one input, it essentially splits the input line between all outputs. This way you can make multiple lines with same color. I guess it can be a bit confusing :D

Submitted(+1)

A very interesting idea for a factory game. Would love to see what'd you do given more time.

Submitted(+2)

Cool game and a great idea for a factory game. I agree that the time was a bit short. I could get through a few floors. Mixing colours is great. I didn't get to use the lift successfully. That's where I think a longer/no timer would help. It gets really complex when you mix the floors.

Submitted(+1)

Great game ! Took me some time to figure everything out but it was enjoyable, and is especially unique. Good job :)

Submitted(+1)

Stylish and plays really well! Also enjoyed the concept of the verticality and different levels, felt very unique and it has a lot of potential to give the game even more depth! Nice work!:)

Submitted(+2)

I agree with the sentiment that the time limit felt restrictive on a complex game like this, I feel like I needed more time to get everything connected in an efficient way. I think part of the reason for that is the failure can occur on a different floor than the one you're on, so it seems to come out of nowhere if you're not paying close enough attention. Perhaps it could help if we had timers for the destinations on other floors, if they were not actively connected to a node that was supplying what it needed?

A bit difficult to understand how to interact with the game at first, but after a few tries it did click with me. It is satisfying when you do get all the factory lines running in the right way!

Submitted(+1)

After taking some time to figure it out I had a really fun time! Loved the creativity!

Submitted(+1)

The green cube in my blue cube fabric? Well... we also made green cube now.

Submitted(+1)

Great concept and well implemented, just needs a bit of a tutorial and will be good to go. Well Done!

Submitted(+1)

This is a neat, simple concept! The presentation is very clean, and it was fun figuring out tricks like syncing up lines into a mixer so that it can then output more than one colour along a single line.

Unfortunately just as I was getting into it a timer would expire and I'd be booted out. I'd really like a mode without time limits where you can craft clever logistical solutions, perhaps with constraints on the total line length, number of mixers etc. To me that would be the kind of challenge that would suit this kind of game.

I think if you were to develop this further then the controls could be made way more intuitive and simple: instead of having to select NODE or MIXER, just click and drag to create a line that follows the cursor's path, then automatically place a mixer if the line ends on an empty square. Also might be worth using some kind of pathfinding algorithm to make sure that generated floors are actually physically possible to solve, had a few no-win scenarios.

Developer

Thank you for the feedback, you gave me some interesting ideas. Placing a mixer if the line ends on an empty square is something I hadn’t really thought about, but I can see how it would actually simplify a lot of things. And the issue with floor generation is something I've encountered myself, but that's the challenge with procedurally generating levels—validating this would take a lot of time. I just hope it is not too bad.

Submitted(+1)

Interesting and fun "supply chain" game. It took me a second to understand how the arrows worked, but once that and the "mixer to multiply" mechanic clicked in my head, I loved it! Lovely game, and I'd like to point out that the snow particles add a lot to the atmosphere, especially with the chill ass music lol <3

Submitted(+1)

I really like the background music, and the concept is a very unique one for this theme. It definitely has a bit of a learning curve, but it is a fun one. Nicely Done!