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PhantomGear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2435 | 3.273 | 3.273 |
Overall | #4453 | 2.591 | 2.591 |
Creativity | #4738 | 2.591 | 2.591 |
Enjoyment | #5979 | 1.909 | 1.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling up the Gear on the battlefield gives your team's cards a nice boost.
Development Time
96 hours
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Comments
i accidentally clicked Quit and it froze the game
Game looks interesting and the visuals are great, but there is a lack of clarity what is going on. A lot of potential!
Didn't really understand how the cogs worked? They only seemed to work in specific places and some didn't appear to do anything? You could buy as many as you wanted but couldn't place them all. Brace button did nothing, and there was an option for tutorial but it didn't work... If there was a tutorial, I'm sure the game would be really good! I usually really enjoy these kinds of games, but I couldn't work this one out myself
It's really a shame that there’s no description for the items! This is my favorite type of game, and I’m searching everywhere in the jam to play more of them. But I have to admit, it’s less interesting to play when we don’t know what our choices do.
Feels like there's a lot of potential here! Some notes that haven't been mentioned elsewhere: it wasn't obvious to me that I could only place a limited number of gears on the team, it felt like something was broken until I later saw the numbers in the corner. Also I tried to place a gear back into the backpack but it ended up just being hidden on the right side on the screen and I couldn't pick it back up again
The deck-building idea is good, although I’m not a fan of having to wait 5 minutes while all the attacks play out without doing anything. It’s a shame because there is polish and it seems well-developed. Even though it’s a design choice not to indicate what the items do textually, it’s hard to see the effects in-game. That’s unfortunate.
really cool art, really great music, lots of juice.
I have no idea what the items do so money feels useless after the re-roll section. The actual gameplay is just a cutscene... I also have no idea what this has to do with the theme. Also, I know the video said you can use assets from whatever but I don't think that meant AI art, idk. Anyway the lil items look like AI art so just focus less on art next time. Like the game looks and sounds great but that energy could've gone into finding a more interesting interpretation of the theme and a more fun gameplay loop. If I took out the music, the juice, the art, and replaced it with simple shapes, then the game wouldn't be good at all, there'd be nothing left.
It may lacks a bit of informations (for the items or what does the stat do) but it's overall super polish and the art is amazing GG
I didn't quite understand what the items do, but overall a solid autobattler. Good job!
really nice work on the UI and animations side of things. Feels polished . Did not quite get how it's related to the jam's theme, but the vibe is really good.
Couldn't get it to work on Google Chrome, but got it to work on Firefox. Great Fun, but the tutorial did not work and I did not know most of the gear did. Still a great game.