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Shadow of the Dragonfish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1592 | 3.610 | 3.610 |
Overall | #1968 | 3.333 | 3.333 |
Creativity | #2149 | 3.390 | 3.390 |
Enjoyment | #2497 | 3.000 | 3.000 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players play as a robot "built" to help a giant dragonfish by removing harpoons stuck in their "scales". I also played on the scale of the dragonfish compared to the player character.
Development Time
96 hours
(Optional) Please credit all assets you've used
- Color palette by Inkpendude (https://lospec.com/palette-list/eulbink)
- Music and sounds by Arnstream
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Comments
This game has a lot of potential! It's exciting to see such innovation.
I really like the big fish design, very elegant yet scary, glad our goal is to hep him :) in term of gam play i really like the movement of the game it feels really good!
My best score: 1:42.357 !
Congratulation for this entry, there is a real atmosphere, procedural animations are great, the cut scene to remove the harpons is a good idea and I'm a little bit jealous of the unpixelised art :D
The game feels good and looks good. But how dose this use the Theme. Also i wished there where more of a chalange to it. It definitely is a good foundation. So keep going!
Hello, and thanks for your comment. I twisted the theme a bit, I admit, but I still think my game fits it: you play as a robot who removes harpoons from a giant fish's scales. The robot was literally built to scale the fish. And in more sense than one: you scale it by removing its scales to dislodge the harpoons, but also in the sens that it is way bigger than you and you have to "climb" on it in order to help it.
As for challenge, I had plans to add obstacles which would have hindered your attempts at helping the fish, but (and you'll hear that often while talking about jam games to their developpers) I didn't have time to implement them.
Thanks again for your comment, and your nice encouragement!
Do you plan to continue developing the game? I really like the idea.
I usually don't come back to jam games, but I'm frustrated I couldn't implement some ideas in this one and I had multiple comments telling me it could become something bigger, so maybe I will this time.
Really liked the feeling, animations and movement of this game ! Well done
Your game lacks a bit of difficulty and challenge, but I love the atmosphere you've created and your drawings and animations are really well done! Good job ;)
great atomosphere, I realy felt lost under sea.
Didn't catch the theme (the Big fish that continusly scale ?) but had a good time, the hook felt realy cool.
Good Job !
Unironically better than Shadow of the Erdtree
Absolutely lovely ambient sound, music and the animation that plays when you unhook the harpoon. Loved it, and really enjoyed playing to the end!
I loved this! All the procedural animation type stuff was really neat and i was really surprised when i got a full on cutscene pulling out the harpoons. The movement of the dragonfish was a little janky, he'd get all bunched up and honestly it was kinda unnerving with him always trying to hone in on my position, but maybe that's just my thalassophobia. The movement idea is really cool too, I would love to see even more of a focus on using it.