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A jam submission

Dice in SpaceView game page

Roll dice to get a new weapon instead of reloading, and collect more dice with new weapons!
Submitted by Jugan0, Phonetyx — 2 hours, 13 minutes before the deadline
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Dice in Space's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6033.5123.512
Overall#15323.2153.215
Presentation#20863.1223.122
Creativity#23523.0123.012

Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of reloading, you roll dice to get a new weapon.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted

Very fun! The only major issue I have is choosing your dice between reloading kind of takes you out of the action. Maybe if you had a little Hotbar to choose your die and then you throw it without actually pausing. Love the strategy of choosing your die though. Great job!

Submitted

Cool game and actually quite fun!

Submitted

Really nice game! Very cool concept and execution, cool art as well. I especially liked the music! Well done! Good job!

Submitted

Neat take on the theme, I'm a fan of hotline miami, so i felt some vibe playing this one.. i was so unlucky first that i got the saw, and i thought shooting do not work, but i t was me not recognizing the sound of veeeeew :D

Had fun playin it, really well use of randomness.. sure if yuo got more time u would have polished it more, as a thing that is really needed in TDS is bpolish and trails, it just make game moves stages.

Like the art, Solid design and potentioal fora  great shoot'm up (liked the music, it fits) 
Keep up the awesome work! ^^

Submitted(+1)

Nice usage of randomness! Try making the text more readable, maybe add a background?

Submitted

Really fun! Having an element of controlled randomness where you at least pick the die really elevates this game. I had some trouble reading text when choosing a power up however.

Submitted

Fun game! It was interesting to try the different dices.

It would have been great to have more different effects: bullet colors, shapes > similar to the grenade.

Submitted

Very cool concept, and great variety of guns! I really like the idea of choosing which dice you will roll and balancing that with how many enemies are out and when you'll get a new dice. Having to pause the game to roll a dice did slow the action down quite a bit, but I'm not sure what the right solution there is. 

Submitted (1 edit)

The games pretty fun! All the weapons are pretty unique and the collecting certain dices with specific weapons on it is a great mechanic. Unfortunately it was a bit hard to see some of the stuff on the background such as the ammo text. The pressing space to roll and then waiting a bit didnt really feel the greatest. A better system would probably being having a key to swap weapons and then having it reload to a new weapon on the dice automatically

Submitted

I like it! The presentation is simple but clear, I think what you did with the dice mechanic for different guns brings a lot of variety, and it feels really, really good to get the chain gun! I also like your music SFX. Music is simple without being annoying, and kicks a little ass while also being kind of chill.

Submitted

Really cool game! I think forcing the player to switch playstyles is really cool, it's just that the guns were all very similar with teeny variation. That's obvi down to time constraints. Also pausing the game to choose a dice to roll is annoying and cuts the pace. I'd suggest having the player choose which dice to use in the time between waves.

Submitted

It's a really cool idea, that works really well. I wish it was more nervous though,  so here are some suggestions if you want to go in that direction:

  • make the player move faster
  • make the bullets bigger
  • automatically roll the best die available when a weapon's ammo is depleted (or make a system where the player can select what die will be rolled next): pausing the game that often cuts the action too much in my opinion

I would recommend this talk from one of Nuclear Throne's developer on how to make your game feel better to play.

Submitted

Had a really nice and fun gameplay loop! Had a blast trying to get farther than my last try and strategically circling around the enemies so that I can have a better chance of shooting them while they try to shoot me, made me feel like John Wick lol. This really proves that a basic concept can also be the most fun if given enough care into the balance and mechanics of it! The sound design is great too and it really felt good to play. I do suggest that for the visuals, to make the floor have less visual noise to them and to make the text clearer and stand out more because as it stands I have to get really close to the monitor to read them, the enemies and player have a clear read compared to the background but the text kinda blends in to the floor. Also I suggest that for the gameplay, I think it would be better if it indicated that you had to press space when there is no ammo maybe like make the ammo count red and have a "Press Space!" right on top of it, I think that would help the player to know what to do.. Also for the bullets, I would also suggest having a better distinction between which is the player's and which is the enemy's because it kinda looks the same at a glance (also it blends with the background a little bit). I know its a jam game but if you're ever thinking of improving this concept somewhat in the future, may I suggest adding some more movement options to spice up the gameplay and also a more visual difference for the different enemies (although it understandable that you weren't able to during the 48 hours). Overall its a fun and addicting little enjoyable arcade shooter-esque kinda game!

Submitted

Really nice shooter game!

Tbh I suck at these types of games so I couldn't get very far but I did enjoy how the dice mechanic forced you to keep changing your strategies, it really made it stay fresh and exciting.

I do think the general pace could have been faster. More enemies, faster reloading and faster weapon switching would have felt really good at a high level of constantly switching around tactics.

Great job!

Submitted (1 edit)

Cool game and concept, with very intuitive design, felt very polished too, with SFX and all!
Took me no time to get the hang of the reloading mechanic and master it. I made it to level 9!

My only request is that 'powerups' were a bit stronger and more frequent:
-- like maybe a perma-increase on weapon tier on rolls every 5 levels
-- or damage/HP/shot-time/reload-time upgrades
-- or some 3-use dice with OP weapons that do 1shot kills or group shots, helping you pass half a level

Submitted

Really good top down shooter with great take on the theme. The guns all felt really unique and each had its pros and cons. I am honestly just very impressed at the variety of content available in this game. The soundtrack is fantastic.

Submitted

Great use of the dice mechanic. If you had more time, a clickable UI element for the different choices would have been awesome. I really enjoyed the chainsaw :D

Submitted

Mmmm, sitting behind a wall with a shotgun and giving enemies a good blast to the face is king B)

It has a solid gameplay loop! The enemies actually aren't complete push-overs which was really nice. I think that the re-roll mechanic was really good too. The only negative thing that I have to say is that the input for the re-roll felt a little bit off. For an action game, it felt a bit odd to have to go and click through the menu but other than that it was very smooth! :D

Submitted

Having to pause the game to roll really breaks the immersion.

Submitted

I liked your execution of this concept! The gameplay was simple enough for me to grasp pretty quickly and it made out to be quite fun. The artstyle you had was very nice, although I really wish there was a bit more contrast and less blend between bullets and the environment; that was a little bit hard on my eyes. I also would've really liked some player feedback such as an indicator when I could roll the dice, since in the beginning I'd mindlessly shoot a lot and forget that I need to reroll when I had no ammo. Overall very good submission! The chainsaw gave me doom energy lol

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page