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A jam submission

Behind youView game page

Rogue-like rhythm game
Submitted by Dmitry Manannikov (@slonoed) — 1 hour, 1 minute before the deadline
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Behind you's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36472.2382.238
Presentation#36992.4052.405
Overall#40492.2542.254
Creativity#45102.1192.119

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Skills selected by random generation

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I was going through random submissions and i was getting like reskins of the exact same game constantly and then this game came up and i was preparing myself for another generic game but this like revived me and like all hope in me is restored that there are great games hidden away, this being one of them. I had alot of fun with this it was just a fun neat game to play. even ignore the theme of the jam, i really enjoyed the game and would love to see a full version. good job

Submitted(+1)

Overall I like the core concept and it is the first rythm game I saw so far. However, I felt like the tapping wasnt very responsive and as others ponted out already the link to the theme is quite a stretch and the pop ups were a little bit disruptive.

What I did enjoy was the overall visuals and the selected music!

Submitted

Unfortunately frame rate made it difficult to play

Submitted

Sadly, no connection to this year's theme

Submitted

Interesting concept, a bit of a tenuous link to the theme. Also, having popups in a rhythm game kinda takes you out of the action.

Developer

Thanks for feedback. You are right, popups breaks rhytm.

Submitted

Great game!

I also didn't quite get how the items worked but its a fun game.

I really liked the gameplay cuz there are to little rythm like games in the world

The difficulty curve seems a bit much for me but maybe others are just better then i am :)

Submitted

Couldn't figure out how to use items, overall though a good concept that would be great to see developed further