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Roll the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #167 | 4.333 | 4.333 |
Overall | #434 | 3.738 | 3.738 |
Enjoyment | #588 | 3.524 | 3.524 |
Creativity | #1421 | 3.357 | 3.357 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the player you control a dice and roll it. to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very games have the same principle, but this one looks really pretty!
I've played a lot of games like this, but yours is the most polished one I've seen of all. Very good job! And normally I detest move limits for puzzle games because I feel they discourage exploration and add unnecessary pressure, but in this game I felt the move limit played a subtle but still noticeable and positive role in the puzzles, discouraging aimless rolling around but not feeling intrusive at all, and even preventing a particular solution in the "5 and 4" puzzle (forgot which level was that, but because of the move counter you basically had to get the 4 before the 5).
Also, a very small niggle, but the dice movement could be a bit faster. Still, this didn't take much away from the overall experience.
Thanks for playing, also good feedback on the speed, yes should have kept the speed maybe adaptive to the distance traveled :)
The timer is a bit controversial, in later iterations planning to hide it and maybe have a score system based of of it rather than it being a fail condition.
Also saw your game on Mark's stream looks sweet, unfortunately the mac version shows up as damaged for me :/
Oops, sorry about that. To be honest I didn't actually playtest the Mac and Linux versions, I only put them there and hoped that there wouldn't be issues. I will look into it post-jam. In the meantime, you could try this and get back to me on whether it works:
https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#do...
If the video doesn't work try the following:
- Open Terminal.app
- Navigate to the folder containing my game and use the "cd path_to_the_app_folder" command, e.g. "cd ~/Downloads/" if it is in the Downloads folder
- Run the command xattr -dr com.apple.quarantine "Roll Of The Dice.app" (including quotation marks and .app extension)
Sorry if you had to go through so much trouble, I have never used a Mac in my entire life. I should have thought twice about including the Mac build without playtesting it.
Really love the visuals, the audio match the comfy vibes very well. Very well polished, and the dice mechanic is implemented well. Its a very chill & fun puzzle game, great job for your very first game!
Thanks, we were going for the chilled puzzle game vibes, just the puzzle difficulty didn't quite get aligned to that :P
Love the art style! Also the mouse pointer works way better in an isometric environment as opposed to wasd, so great job!
Thanks, yup I was confused myself how to bind wasd :P, also took a bit of inspiration for the movement from XCom.