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Step Ahead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1082 | 3.253 | 3.253 |
Overall | #1207 | 3.351 | 3.351 |
Creativity | #1272 | 3.413 | 3.413 |
Presentation | #1499 | 3.387 | 3.387 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a puzzle game where you control the dice and the top wall of the dice tells you how far you can go
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game is really awesome, I was a bit confused at first but then I figured out how to play and it was really fun. Some feedback would be that you could of added some sort of tutorial, but I understand if that would take to much time.
I've seen a lot of games like this one so far, rolling dice to get to the desired location - This is the best one so far! Showing where the dice will be and on what face is crucial in my opinion, yet a lot of games miss it. You didn't. Good job!
Ways you could improve this game in my opinion is to spend a bit more time on the assets and sprites. Instead of having a floating green box in the sky, you could come up with a setting, then design your sprites around that :)
Great job overall!
Thanks for feedback. I still think we could do a better job with showing where the dice would go next, but at least Its playable. But as for art, man I wish we could have better art, but 2 programmers and 0 artists Isn' gonna cut it, haha.
🎲 Very nice gameplay and level transitions! I got hard stuck on the third level and I would love to see a mode of this game where 1 button press equals 1 unit forward and you have to aim to be a certain face up at the end of the maze 🤍
Enjoyed this a lot! I could see this being very addicting as a mobile game haha
Very well presented game, in the future it might be nice to be able to peek at the adjacent faces of the dice to better plan future moves?
Thanks. I agree that showing adjacent faces would definitely helps as for now Its quite difficult to plan ahead.
Gameplay is extremely addicting! I loved the original concept and the calming environment I was rolling through. Nice submission!
The art and music are really good. The puzzle mechanic is interesting but, while I managed to finish it, I thought it was pretty hard to plan the moves ahead of time and was actually mostly guessing with a general rational direction. Maybe it could be easier if we could see the sides adjacent to the top one.
Thanks. We kinda realised planning ahead was a problem but now I think we could have give it more thought.
I really enjoyed the calm music which really added to the atmosphere.
I did not really get the rules tho I guess ;-).