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rolldown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #37 | 4.318 | 4.318 |
Enjoyment | #42 | 4.232 | 4.232 |
Creativity | #61 | 4.286 | 4.286 |
Presentation | #114 | 4.438 | 4.438 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"rolldown" is a puzzle roguelike where you are the dice. Roll to move, and move to smack enemies. The higher the roll, the stronger the attack!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
OMG, this is so cool! Core mechanic is interesting and nailed very well, but the presentation is just outstanding! I'm in loved with this Lo-Fi soundtrack and visuals, great job!
That's so nice, thank you!
Loved everything about the presentation, from the blippy lil sound design to the movement overlays. Great execution on the core mechanic too, I've seen a lot of similar ideas this jam and this has been the most fun so far. Great idea to use the enemy's eyes as strength indicators, made the game very readable.
R.I.P Tutorial cyclops, you never stood a chance ( ̄ー ̄)ゞ
Thank you!!
The cyclops lives on in our hearts
A unique, straight-forward concept presented well! Had a lot of fun!
Appreciate it
Unique and fun! Love the clean visuals and the subtle comedy.
TYSM :)
Very cool game, simple, polished and quality. I like the concept, how it gets the brain working, how humorous it can be and the chill music. Its quite a cool concept and different every time, found it a bit hard, but played it a bunch! Great job!
Thanks so much! I appreciate it
Really cute game!
Like the design and well executed :D
TY!
Amazing!
Funny and fun to play. I laughed out loud when I killed the cyclops for the first time.
Great work, one of the best games this year :)
Thanks so much!!
Phenomenal! Beautiful graphics, and a fun gameplay. It can be challenging to get in the right position, but killing an enemy is so rewarding. Great job!
Wow, thank you!
Our favourite so far, visuals and sound are great, good game polish and general good game feel. The intro NPC is fun too. It would be helpful to know what floor you're on while you're playing, though not essential.
Thanks a ton :)
This is one of my favorite games so far. The concept is really super cool and the art style fits the game perfectly. Keep up the good work!
I really appreciate that, thanks!
So smart, the tutorial is so funny, I would play for hours, great job!
Very sweet, thank you so much :)
Outstanding polish! It's fun and easy to grasp. Really impressive game for 48h.
TYSM :D
For me, this is the best jam game I've tested so far. Good concept, fits the theme, I like the simplicity, the arts, well done.
Appreciate it a lot :)
This is really really well done. Incredibly polished, small, easy to grasp, fun, interesting, etc. My only feedback which is minor is that it sometimes falls into the trap that other games in this jam have fallen into which is you sometimes lose to an RNG factor that you can't control but even that is rare! Well done
Thanks so much! Thanks for the feedback, I totally agree
Wow! This one really blew my mind. It feels like a professional game! The song is a banger and the gameplay is flawless. I'll be coming back to this one for a while.
<33333
Ohh!! Game looks very cute. I very love it, this game's exe will be mine hehe.
Hehe, thank you!
I love it. It's beautiful, it's original, it's replayable forever. And the little cyclope has really fun dialogue.
So nice, thank you!
I love the projection on the floor of what face you're going to land on, that's definitely the most intuitive implementation of that I've seen so far.
The artwork is beautiful too. The tutorial guy speaks too slowly, I killed him too soon lol. I also love the way his little sounds fade away as he fades away. Very sad
Thank you so much! I love that you noticed the little sfx fade away when he dies, hahaha, that's my favorite part.
The design was so airtight I was struggling to breathe. And do the enemies' AI even take the eyes on the die into account? 5/5!
That's so nice, thank you! I'm not telling my AI secrets though, mwahahaha....
This is so cool!
Thanks :)