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mjukmara

102
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1
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10
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A member registered Aug 13, 2018 · View creator page →

Creator of

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I immediately won the game by having great luck on the first draw! :D And then I played a few more times.

Simple game and fits the theme.

Creative interpretation of the theme. Well polished and fun. Also got my time published! Having a leaderboard implementation in a game jam is impressive.

I was thinking "this game is so much more enjoyable when playing as fast as possible"  before winning the first time. And then I see the dev time, I just had to beat that.

Good polish and a the dice makes you want to move and get more damage in a game where sitting still and reacting is more comfortable.
A fantastic little game, well done!

Is there more than one mini golf course? I did a hole-in-one and got some stars, but I found myself plain the first course over and over again.

Interesting concept, very very different from original chess. I could see a refined/polished version of this could be something cool :)

Completed the game, but some levels were impossible when you randomly get too low dice rolls.

A suggestion is to ensure that you at least have enough bullets to win with a perfect run.

I like the artstyle and the "Help" introduction made things really clear. More then anything I think the idea has some crazy potential and the execution is not far from that. However at some point I just started firing every weapon all the time and becoming a god. Some more depth or difficulty would improve my enjoyment even more.

It was difficult to keep it going even with 100% focus. My highest score was 14.

This was really difficult! Took me probably 20 attempts to eventually build the castle on the sand! :D

It was important to strategically build things in the right order. Cool game!

My best result was completing the game on Day 9.

Sweet! I like the idea with managing all the different  colors and enemies but I quickly changed my strategy to getting as much out as possible and then merging what I needed, this made me engage with the core concepts less. There is potential here, some mechanic that makes the most fun playstyle the most effective could make this really fun.

Outstanding polish! It's fun and easy to grasp. Really impressive game for 48h.

Short and sweet. Got a few laughs, only problem being the dice rolling out of view. Awesome idea!

Fantastic little puzzler! Smart puzzles and nice artstyle. The only thing I would say is missing is some sort of "go back" mechanic. Some solutions take some time to get setup so it It can be annoying to reset the entire thing. However the game is already crazy impressive as is.

I like the artstyle and i think there might be some potential to the idea, however some sort of control to the randomness would increase my overall enjoyment. Right now I'm just spamming to move in the right direction.

Very clean graphics. The game was very relaxing and the movement was really well done. Nice polish.

That was chaos. "Reloads knife"

5/5 presentation

"What a dashing feat of daring do!"

What an interesting system. Very polished!

Very cute and pretty interesting movement. Catching the energy balls with the rope felt pretty cool.

5/5 presentation.

Very cool idea and some sweet puzzles. Polish this up and release it!

Wow that was good. Very juicy and polished. The abilities were great and each had their own use.

Keep working on this.

Love me some grapplehooks. Very nice presentation.

Very charming. Got a 180sec time. Some interesting ideas here and the game is very polished.

Poor dog. Man this is a good submission.

Great presentation, interesting combat and incredibly polished. The weight is just right and it feels so good.

Short but sweet. Pretty polished. I really liked the jump->swap->explode->swap combo.

Amazing idea, very polished. Got 3 stars on every shape with my brother. How you managed to make a multiplayer game in 48 is beyond me. 5/5 on everything.

That was pretty weird haha. I like it.

I love the art, you managed to make a really cute game here. Creative and fun.

Wow your game looks good! The movement felt pretty good but the janky physics got in the way a few times. I managed to pull myself out of the world a few times but otherwise a solid game!

I like the graphics and a pretty interesting idea. Good polish.

Alot of waiting but the idea to match words is really good.

Good idea, pretty gruesome, i did the same pattern for a while and got pretty far. Some audio would add alot i think.

Great interpretation of the theme. I liked the drift like motion. Very polished and fun.



Managed to get quite a good score i think. Pretty interesting. Very polished with good presentation.

Quite buggy but there is a really good game buried here somewhere

Incredibly polished! I like the music and the idea was good. Is the artstyle inspired by mini metro?

It's always a good sign when i feel that i only want more levels.

Thank you tom for playing our game!

Thank you Lucas for playing! Yes, the sight range of the enemies is a bit far. I think proper level design may solve these kinds of issues, so that one does not have direct sight of enemies from afar. We had the dilemma where, enemies could either see you first OR you see them first. In the latter, you can easily snipe them off before they reacted. Thus we went with the former option.

That said, level design might just be the savior to this kind of dilemma. :)

Once again, thank you for playing! We appreciate it and thank you for the feedback!

Thank you very much :)

Good points, some feedback on health level and objective distance would be very helpful.