I immediately won the game by having great luck on the first draw! :D And then I played a few more times.
Simple game and fits the theme.
I was thinking "this game is so much more enjoyable when playing as fast as possible" before winning the first time. And then I see the dev time, I just had to beat that.
Good polish and a the dice makes you want to move and get more damage in a game where sitting still and reacting is more comfortable.
A fantastic little game, well done!
I like the artstyle and the "Help" introduction made things really clear. More then anything I think the idea has some crazy potential and the execution is not far from that. However at some point I just started firing every weapon all the time and becoming a god. Some more depth or difficulty would improve my enjoyment even more.
Sweet! I like the idea with managing all the different colors and enemies but I quickly changed my strategy to getting as much out as possible and then merging what I needed, this made me engage with the core concepts less. There is potential here, some mechanic that makes the most fun playstyle the most effective could make this really fun.
Thank you Lucas for playing! Yes, the sight range of the enemies is a bit far. I think proper level design may solve these kinds of issues, so that one does not have direct sight of enemies from afar. We had the dilemma where, enemies could either see you first OR you see them first. In the latter, you can easily snipe them off before they reacted. Thus we went with the former option.
That said, level design might just be the savior to this kind of dilemma. :)
Once again, thank you for playing! We appreciate it and thank you for the feedback!