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A jam submission

Character Sheets, PleaseView game page

Silly "Papers, Please" parody with TTRPG theme
Submitted by MonsieurPazur — 6 hours, 16 minutes before the deadline
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Character Sheets, Please's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1084.1254.125
Presentation#1254.4174.417
Enjoyment#1713.9093.909
Creativity#1944.0484.048

Ranked from 187 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tabletop RPGs theme and character sheets

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 64 to 45 of 84 · Next page · Previous page · First page · Last page
Submitted(+1)

Very nice! The frantic pace near the end was tense but enjoyable!

Submitted(+1)

This was absolutely awesome. Took me a little while to get the hang of it but over time I started to internalize the rules and got much faster at evaluating each sheet. Charming, straightforward, and lots of fun. Great work!

Submitted(+1)

Very very nice!

One thing I haven't seen people comment is the music that varies with the errors and how close the time is to ending :)

Submitted(+1)

Love the game and had a lot of fun. I did get two mistakes on one character sheet and found only one worked Ie experience was off but also con was <6

Submitted(+1)

Maybe was a race that lowered con?

(2 edits) (+2)

Well, do you really need more comments singing your praises? ;-P

The good:

  • It looks and sounds great. I like how the music speeds up as the timer runs low.
  • I like how you get to unlock the rules two pages at a time, and work your way forward.
  • It's a fun parody that stands on its own legs.

The bad:

  • I'd really like to know what the correct choice would have been in the last form of each run before I lose.
  • Maybe a table of contents for the rule book would be nice.
  • I think a red cross or circle around the offending entry would be nicer than having a yellow background for the entry.
  • I think the "roll the dice" theme wasn't very relevant to the game. Yes, TTRPGS often let you generate stats via dice, but they could just as well have been generated via point-buy or drawn from a hat or any other way. The way the numbers are generated is irrelevant to the gameplay, and in fact, if you choose to generate stats in DnD, for instance, those stats stand and are not affected by further rules. You cannot roll illegal stats afaik.

Edit: I would have liked a special sound effect if we get +10 vs +5 added to the clock.

Edit 2: I think I beat the game, I got to rule 8, "the last one", but then my game started to freeze and I had to stop. I don't know whether the game actually ends or if it continues infinitely, but I hope there's a victory condition for the "story mode".

You already know you made a great game from all the other comments. But yes. You made a great game. Full marks!

Thanks for participating and I hope we'll see you again next year!

Developer (1 edit)

I really like your comment. It's very encouraging and just an overall good feeling to read nice comments :) Though I especially value constructive criticism, like yours.

So I'll start with appreciating your feedback and honesty. Thank you. And to address your points:

- I think it's a good idea to at least show at the very end what was wrong (just so the player know what they missed or got wrong)

- A table of contents was a thing I considered at some point. But you know which game also has such feature? "Papers, please", and I really didn't want to include too much features from that game. So it's debatable whether this one "borrowed" quality-of-life feature would be too much or not :)

- I tried with an iteration or two of like a handmade encircling of the answer, but didn't like it, since it felt like too much noise on the sheet. However right now this highlight is also a bit "non-organic". Maybe I gave up on this idea too soon.

- And the theme thing... I don't want to sound salty, but I hated that theme from the second it was announced. I just felt that you shouldn't insert a noun in the theme name, since now ~90% of the games have "dice" in name/mechanic/graphics or all of those. Hence, I wanted something different and while I will admit that the adherence to the theme is veeeery loose here, then at the same time I honestly believe it's not that big of a stretch either.

- A special sound for adding more time to the clock will clash with the success "ding" sound a bit, I think


As for beating the game - the game has no end, it goes until you run out of time, patience or will to play :D Though I have to admit, you had to play for a some time if you manage to freeze/crash it like this, which is great (in all it's irony), since in the end I managed to make a game that some people liked enough to give it a try or two or seven.

Cheers!

Submitted(+1)

The game is really unclear in his hints.

Submitted(+1)

Great game!! Play to see what could be the new rules is really instigating. 

The number of text elements and clickable option makes me got lost in the beginning and the first rule seems to be the harder to visualize, maybe you could just change the order in the future. Just minor issues in my opinion. 

Excellent job!

(+1)

Really fun game! I really enjoyed playing it and I got lost in a good way and lost all concept of time

Submitted (1 edit) (+1)

Amazing concept... The presentation and overall game were extremely enjoyable. Great game!

Submitted(+1)

Really good game ! Thinking of papers please was a smart one and the execution and presentation are nicely done. Great work

Submitted(+1)

Lol this either triggered ptsd or made me nostalgic for the years I spent DMing, not sure which. Really fun!

Submitted(+1)

That was a fun take on Papers Please, was very fun mix of soothing music and rushing through a rulebook.

Submitted(+1)

Unlike anything else in the jam! I liked the option to slow down the timer, as it made it easier to see more of the game. I wonder what other parts of the D&D character creation experience could be incorporated into the gameplay? Maybe character portraits could be automatically created to make it easier to identify things like class more easily (as a long term goal, of course).

Submitted(+1)

This is more than parody, it's like a spiritual successor. Amazing game, great work.

Submitted(+1)

The premise is so genius lol, just the name made me chuckle. And the game is very fun too! Great work.

Submitted(+2)

La presentacion y la creatividad de este juego son extremandamente buenas y aunque no entendi muy bien como jugarlo, me diverti bastante.

Submitted(+1)

Wooow, super game! I really enjoyed this one. Being GM only once, i still know this feeling, very well implemented.

Submitted(+2)

This smells like it is based on real events haha 

Submitted(+1)

Nice take on the theme, and lovely nod to Papers, Please

Viewing comments 64 to 45 of 84 · Next page · Previous page · First page · Last page