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A jam submission

Dice the GoblinView game page

Submitted by Kuorell, shunyah, Levigos — 6 hours, 41 minutes before the deadline
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Dice the Goblin's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1204.4294.429
Overall#2233.9463.946
Enjoyment#4613.6123.612
Creativity#4763.7963.796

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll the dice at your enemies to survive

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted(+1)

This game was fun to play! I threw as many traps as i could to stop those pigs, but finally got overwhelmed. I scored 232!

I enjoyed the big troll in that boss wave

Submitted(+2)

Very cool and unique art style! I ended up dropping the die on the enemy if the initial number was high and aim if the number was low, hoping that it would roll over to a higher number. Not sure if that was the optimal strategy, but it made sense to me. Was fun when I got some exploding die in there with lots of enemies on screen. Nice job!

Submitted

Beautiful looking game, I love the hand-drawn aesthetic. I felt that my best strategy was to just pick up any die and instantly drop it. Rolling was too inconsistent and often caused me to miss my targets, so it was better to just spam the faces already visible. I think it would've been better (at least for me) to either drop with the face already up with left mouse button, or drop onto a random face with right mouse button. Since it's a game with randomness anyway, I didn't feel like there was any benefit in including the additional aiming component. Perhaps if the dice did damage as they were bouncing/going through targets? Not sure, just some thoughts, but I did enjoy this concept overall :)

Submitted

Love the concept. Super fun use to RNG. Always love seeing the numbers before you decide what to do with em' GREAT JOB!

Submitted

Love the concept. Super fun use to RNG. Always love seeing the numbers before you decide what to do with em' GREAT JOB!

Submitted

This game looks and sounds amazing, however the gameplay is pretty easy to cheese, but also love the mechanic of grabbing die from a conveyor belt. It makes it really fast paced and fun.

Developer

Try getting past 300 score, goes wild hehe

Submitted

Love the art style. Was not expecting to hear megalovania in any of these jams lol

Submitted

Great job! Really like the art style; the handwritten/cardboard aesthetic you've achieved looks awesome and plays into the game nicely.

Submitted

I played this at 2am at full volume on complete accident. 
I will not forgive you for this.
(Great game <3 would goblin again 10/10)

Submitted(+1)

Really creative idea! Loved it

Submitted(+2)

The art is SO creative -- I love the cardboard box that we're rolling in and the papercraft aesthetic. This was overall such a fun and unique idea. Great job!

Submitted(+2)

The art style is really unique, the gameplay fits the theme well and the game feels very polished overall. Great job!

Viewing comments 12 to 1 of 32 · Previous page · First page