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A jam submission

CathoBotView game page

A bullet hell game made for GMTK2022.
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CathoBot's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2883.7713.771
Overall#9493.4653.465
Presentation#10773.6043.604
Creativity#23483.0213.021

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bullet hell game where you roll your buffs or debuffs

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+3)

Amazing what you made in 48 hours! I like the art, it's different, but very much in a good way ☺️

Thankyou so much. Glad you liked it.

Submitted(+2)

A fun lil game, really enjoyed it! The sound effects are great + the gameplay loop is solid. I love the explosion visuals, and weapon variety, in particular. It'd be nice to see a little more evolution in the gameplay, all the levels feel the same aside from the different weapons available. Overall a very solid jam entry, good job guys! :)

Developer

Thanks for your feedback!

DeveloperSubmitted

thanks Pillow! :)

Submitted(+2)

I like this game, the voice like “The Binding of Isaac” is cool ^^. The game fits the theme, the art and sound are great :) Well done

(3 edits) (+1)

Glad you liked it. And yes our composer(BronsonBragg) did great music and sfx thanks to him.

And Thankyou so much for your great feedback.

DeveloperSubmitted(+1)

I call it the "wave race" voice. lol
music will be on spotify in a few weeks. :)

Submitted(+2)

Wow lots of levels to play! Picking up different guns and timing the dice roll were nice mechanics. I would've liked to see more diversity in the levels in the future but overall really solid game great job!

DeveloperSubmitted

I'd personally like to implement unique floor objectives. like download something from a computer so you gotta defend it as waves of baddies come by to destroy it. that kind of thing.

but I just make the sfx and music. I can't code.... YET! :D

Thank You so much for playing. Glad you liked it ;)

Submitted(+3)

Wow that was so much content for a 48 hour jam! I like how there were so many weapons and abilities you guys thought of and implemented, and a lot of levels too! I think that the main of rolling the dice for different power ups could have been cool if it had a bit more nuance than just timing it -- like maybe you have to go through the level quickly or else the dice won't turn blue, or you can overclock yourself to gain more benefits but also drawbacks. I'm sure there's plenty of ways you can go, but this was super impressive for a 48 hour jam, great job!

Developer (3 edits) (+1)

Thanks for your suggestions. You’re definitely right. I also feel like this mechanic has more potential to it that we coudn’t find within the time limits :)

Submitted(+2)

This was a fun game! The presentation was great - the art and sound effects were good and I really enjoyed the music.

As a shooter, I thought the game was really fun to play! The weapons were satisfying to use (especially the shotgun!) and the enemies felt fair. One thing is that the dice rolling usually didn’t seem to have that much of an effect on the game, and while yeah it did change things every once in a while, it didn’t feel as much like part of the core of the game like the shooting did.

Overall, great job with this!

DeveloperSubmitted

Thank you for all the kind words! yeah the randomness could have been made more extreme to make it actually dangerous... it's definitely one of those "i wish we had one more day" kind of things. this game jam kicks everyone's butts. and I only made the sfx and music. :E

Just fyi... the music will be available on spotify in early August. along with any other track I made for other game devs for this jam. (and one other tune that I made a while back that fits the same vibe. 

Submitted(+3)

I have definitely played this game the longest out of all the games I tried. It is simply fun. I am a sucker for these kind of games and this one was made very well with fun weapons (shotgun is the best of course) and a variety of enemies. And what a refreshing thing it is to have a tutorial :).  The sound and effects matched the aesthetic of the game, I was grateful to have the audio cue to throw the dice even though I missed the window many times. Good job!

DeveloperSubmitted(+1)

Thank you! the devs had me making more sounds clear until 1 hour from the deadline. Their use of the dialogue for the powerups is particularly helpful, too. imo!     (I didn't play the game until it was posted. lol! I'm glad you dig my sfx/music)

(1 edit)

Thank You so much for playing. We are Glad you liked it ;)

Submitted(+3)

More people need to see and play this game! One of the better bullet hell games I've played throughout the entire jam, amazing stuff! :)

DeveloperSubmitted (1 edit) (+1)

Thank you so much! :D

there's another one I played earlier that's really well done, too. different vibe and everything. Dev is in the comments here somewhere, i think. that might be the other game I helped with for this jam. idk. hard to keep track. lol! 

go play it, it's great! 
Dice Gun by Nanto, JustusK, Object777 (itch.io)

Developer(+1)

Thanks a lot, man! :D

DeveloperSubmitted(+1)

you deserve it. it's a solid game! I think I'll go play it again, actually.

Thank You so much for playing. We are Glad you liked it ;)

Submitted (1 edit) (+3)

That was really impressive ! the game played like "Hotline Miami" combined with the guns of older classics like "Metal Slug" and "Contra". It seriously gave me some nostalgia playing those games.
The same can be said about the simple but effective use of sound design and music composition. It really ties everything together.

I also liked the balance of each guns, nothing is too overpowered, but as a player you'll naturally favor one type of playstyle over the other. I personally liked the shotgun over the sniper as I like blasting more than aiming :P

(the bazooka on the clump of enemies is just *chef's kiss*)
Really hope this game get's more ratings, as it really is a gem.
Congrats on completing the jam !

Developer(+1)

Thanks a lot for your awesome feedback! Means a lot

DeveloperSubmitted(+1)

thank you! yeah I loved how the guns were balanced. I didn't play the game itself at all until it was uploaded. such is the life of sound-folks. lol!

(1 edit) (+1)

Thank You so much for your great words.we are happy that you liked it so much.

Submitted(+3)

Really useful having the voice over announce which dice roll is in effect! It would be cool to see the cursor locked/hidden and a laser sight style of aiming so its easier to see where the bullets are going to go.

Developer (1 edit) (+1)

Thanks for your comment and suggestion. 

DeveloperSubmitted(+1)

That idea came within 12 hours of the deadline.  *phew!
Good call on one of the other devs. I don't remember which one, though. 

(+1)

Thankyou for suggestions.we will definitely implement those if we continue this project.

Submitted (1 edit) (+3)

I really like the idea of having different buffs and debuffs rolled by a dice. The debuffs didn't feel unfair, instead they led to interesting moments. But I think the game still lacks more feedback on when enemies have been hit and when the player has been hit. I didn't quite understand the dice mechanics at first either. I love the soundeffects though.

DeveloperSubmitted (1 edit) (+1)

We had a follow-up build but we didn't quite make it in time. womp womp.   BUT I actually don't know if those suggestions were a part of that build. most likely. Our team's code-folks worked nonstop... I just made the SFx and Music. (thank you, btw!)

Viewing comments 11 to 1 of 31 · Previous page · First page