This was a pretty fun. It took some time to get behind the dice effects, but it was fun anyway!
Nice job!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #2045 | 3.030 | 3.030 |
Creativity | #2137 | 3.091 | 3.091 |
Presentation | #2322 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
PLayer has to roll dice to get the key to next level
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
This was a pretty fun. It took some time to get behind the dice effects, but it was fun anyway!
Nice job!
Not bad, I like the implemented the dice. The core idea has a lot of room for expansion. Also I like the title I was thinking of naming my game something similar but in the end i just referenced the quote in my flavor text :p
The title page says still in development - I hope that is because you plan to continue with this little gem!
The game definitely has aspects to it that tell you it was made in a game jam - the boost when you get through a door is a bit too zippy for example and it can be disorienting (or maybe that's the point?), and z and shift are a bit too close together for my comfort for controls, but otherwise this was pretty gosh darned fun.
Might be my favourite one I've seen so far! Well done. :D
Really good music! The controls and camera felt a bit clunky, but I like the main mechanic.
This work is very good, it would be even better if there is a higher degree of completion. However, it's still very good.
the game idea is smart :o
but you might wana add a lil sound effects and a background music :3
well made!
This was a pretty fun experience. It took a bit to get behind the dice effects, but it was still fun. Great job!
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