Love the gameplay !! It was nice and simple ! the concept was super original and fit the theme really well. Great work!! :D
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Roll & Solve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #792 | 3.625 | 3.625 |
Overall | #909 | 3.479 | 3.479 |
Presentation | #1037 | 3.625 | 3.625 |
Enjoyment | #1244 | 3.188 | 3.188 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice to get random spawned Dices to control and solve the puzzles.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Unique concept for a puzzle game. Clean UI and elements that communicates intent well.
I'm not sure the random 1-6 characters balances out well for a puzzle game. Having too many dice felt frustrating rather than making me fundamentally approach the puzzle differently - just more admin overhead.
I would like to see more randomness to make the dice theme standout more but overall, its a nice polished little game.
Interesting game mechanics! The dice was not very random because you can select which one you get but I enjoyed the polish and the art. Nice job!
Really cool game fun, cool mechanics and tight gameplay. I like how you balance number with size. Good job
Simple but fun mechanic! I can't tell if the game was balanced in a way that my random rolls were all able to complete the levels, but if so that's pretty cool.
Really cute art! I don't think it's possible to do level 3 with 5 dice, but the idea of having a random number of units is pretty cool. Reminded me a lot of Pico Park :)
Great game, my favorite design choice about the game was the fact that you accounted for the fact that a higher number shouldn't necessarily give you the greatest advantage and I applaud that. One thing I would prefer is if there was a camera option to let you pan a level to have some idea if your current roll isn't gonna be able to complete it.
The only reason I felt at all frustrated was after spending 2-4 minutes on a level realizing that at least one star is impossible to get without restarting.
Aesthetically it looked and sounded great.
Thank you so much for your sweet words and feedback <3
i love your suggestion !
in further updates after the jam, the game will show the entire level to the player after the dice got rolled and see if he wants to reroll or start the level with the dice he got :3
Thank you again for your suggestion and sweeet feedback <33
Vegetato, ya madlad. Youāve created one of the coolest games Iāve ever played for this jam!
Interesting idea, and fun to work with the amount of dice you receive. Love the visuals, these dice are my friends now.
To avoid having outcomes where you realize that you can't solve the puzzle with the dice you have, having a way for any dice amount to solve the puzzle would keep the player from needing to reroll.
Pretty neat concept! It feels kind of bad to go halfway through a level and then realize it can't be solved with this amount of dice. I don't think this game needs this kind of randomness at all. But the dice are cute and stacking was fun!
pretty fun game! i like how the number of dices effect the game, tho i would just suggest one thing:
Could you make it a bit more balanced? cause when there are like... a lot off dices, the game becomes pretty hard. And since i can just reroll, i can just get a one and beat the game.
But other than that, VERY COOOL CONCEPT :D, the art's great too, i like the gameplay :) overall, gud job
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