The art style might not be for everyone, but I enjoyed the retro look and feel and the whole presentation. Keep up the great work :D
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Dice Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2028 | 3.129 | 3.129 |
Enjoyment | #2143 | 2.806 | 2.806 |
Overall | #2291 | 2.935 | 2.935 |
Presentation | #2607 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rougelike with dice based combat
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
First of all, I love Pico-8!
You did a great job. I liked the progression system, and the art style. That's an impressive effort for a 48h jam =)
Very nice art! The gameplay is sluggish but it is engaging enough. Definitely, the "Game-Boy" style presentation is neat though, and stands apart from the other games I've played so far! Cudos.
Cool game with nice graphics! The gameplay is alright but doesn't benefit from being dice themed, you could limt the number of rerols per turn to force player to make good dice that works well even with bad rng
.:°Enjoyment°:.
I did enjoy it although it was really monotone.
.:°Creativity°:.
From a creative standpoint I would say that the idea of a dungeon-crawler-esque game has potential but was, for me, now nothing too exciting nor was it too underwhelming. it was a potential showoff for an idea.
.:°Presentation°:.
Although the figures were uninteresting since they were just blocks the artwork for the items was interesting enough for me to value it's score. It shows personality and I like that.
.:°Score°:.
3/3/3
Stay crunchy.
Nice, a Pico-8 game! Cool screen transitions and dice face artwork. The combat was rather bland since you could effectively choose what you roll by re-rolling until you land on your desired side. Not a bad start for a game, definitely could be expanded on into something great!
There’s only very little to the basic gameplay at the moment, so I don’t have a lot to say.
The interface is intuitive though, so there’s that. Everything looks nice and cohesive, there’s a bit of art direction.
(One of these day’s I should make a jam submission in Pico-8 too.)
The screen transitions are beautiful! Nice little deck building roguelike!
It's impressive what you have managed to put together in such a short time. The concept seems fun. It was a nice experience. Great job!
🎲🤍 Always nice to see a Pico game! I got a bit lost in the menus, but I enjoyed the core concept. But I must say, what I enjoy the most is the transition screen with all the dice dropping down. You were correct to put it in your highlights sir!
Hey there super neat concept for your game. We thought about doing a turn-based type game like this so it's cool to see the direction you took.
Hey there super neat concept for your game. We thought about doing a turn-based type game like this so it's cool to see the direction you took.
Nice Game, but being able endlessly reroll still allows you to choose what you want.
I like the idea of being able to change your dices faces, but being able to endlessly reroll until you got the one you wanted made that mechanic kind of pointless imo. A limited amount of rerolls for exmaple would be better, thus you have to consider more carefully if you want to reroll or not.
But the presentation was nice, i liked the little animations. :)
Thanks for playing and for the feedback!
I totally agree, the endless rerolls break the game are not intended. With more time I would have included a set number of rolls per turn as well as limited use items allowing you to flip a dice or bump it's value to mitigate the randomness. Maybe next time! :)
I like the concept! Could be easily expended into something really great!
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