Awesome game, love the whole aesthetic and the music fits really nicely. Overall, once I'd got the hang of the controls this was super fun to play so really good job :)
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Do a Dice Roll!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #356 | 3.703 | 3.703 |
Overall | #461 | 3.721 | 3.721 |
Creativity | #642 | 3.703 | 3.703 |
Presentation | #832 | 3.757 | 3.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player pilots a plane in the shape of a die, and the plane can not only roll in the air but can also land and roll on the ground. There is also a hazard in the form of a spikey die which deals damage depending on which way it is facing when hit. The obstacles are also randomly generated.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I loved the arcade vibe of your game. The concept is quite original, but I felt that the controls were a bit rough. I sometimes could'nt even dodge a red area, but that might only be my low speed reflexes. Nice entry !
Oh that was awesome, really enjoyed that! May have to come back for a higher score later 😅
Thanks for hanging out and sharing your game on stream!
This is a very interesting concept. The margin for error at the bottom is a bit rough, there's a very small margin you can be, just too high and you hit the red walls, just a little lower and you start rolling and bounding up into the walls. Other than that the controls felt fairly responsive and intuitive (especially once I turned off inverted controls)
My main criticism is just that there's no real incentive to "Do a dice roll!" usually, and no real incentive to fly any faster than 1-2. If you roll a 1 or 2 you could in relative safety play the entire game like that. A timer for example would help to motivate people moving faster. Hitting an obstacle applying some rotation to the dice may lead to more frantic moments where the player needs to react quickly to their changed circumstances.
Thanks for playing and for giving feedback! You are supposed to be able to roll under those walls easily, but unfortunately there is a bug where sometimes you bounce up and hit the red wall. There is at least a small reason to choose a faster speed because it allows you to get a higher score faster (score increases based on distance, but difficulty increases based on time. This means by choosing a faster speed you can gain more points before the difficulty ramps up). Although I still agree that there could have been more incentive to choose a faster speed.
That was really fun. Love the arcade gameplay. The game feel is super. Flying, then "walking", back flying, and doing rolls felt great.
This has been one of my favorites that I've played so far, despite some of the control problems that I had. The graphics looked great and the concept is very fun.
My biggest gripe is that in turning sections it almost feels like your battling the camera and hoping that you pre-planned the turns well enough to avoid an obstacle. For some reason I could never quite get my dice/ship to touch the ground like the instructions said I could to start rolling on the ground so some of the obstacles continued to smack me while attempting to do it. Might be user error but it just seemed to not want to do it!
Great entry though!
Thanks for your feedback! I agree that the camera and controls around corners could use some work. The ship being able to roll on the ground should work. You may have to press down into the ground for a bit before it will actually start rolling. Although it is also possible that you found a bug that I haven't seen yet.
There was one trap that i could literally not pass in any form, idk if thats a skill issue or not, but im pretty sure its impossible.
The theme interpretations is very vague, having only the player have a dice and a hp bar that is a dice does not affect the gameplay at all, this could have been a game about flying ants if you really wanted to.
Decent graphics and very nice particles.
Would recommend.
I don't really agree here. One of the core components of this game is that the dice faces determine your speed, you roll sideways to access the faces on your left and right, and move along the ground to roll back to front, the fact that your plane is a dice has a direct impact on the gameplay so I don't agree that "This could have been a game about flying ants if you want". Many of the harder traps can only be passed at low speed, like 1 or 2, so it could be that because you didn't seem to think the dice made any difference you likely didn't try to change your speed.
Absolutely love this one! Great use of dice in all of the elements and awesome presentation. Well done.
Awesome job! But the inverted downward upward control is very annoying.
Crazy well-themed! Amazing polish. The environment interacting with the music is also super nice. Totally a 5/5
Game is super creative and polished.
There's just something really satisfying about being able to roll up into a cube and just flop your way along the ground. The animations flowed really well too.
Great Job!
Art is cool and the music is groovy. Gameplay itself is not very original, but the execution is pretty good. I especially like the feeling that the die gives when rolling on the ground, it really makes me feel the weight.
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