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Dicey Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2173 | 3.078 | 3.078 |
Presentation | #2506 | 2.922 | 2.922 |
Overall | #2615 | 2.817 | 2.817 |
Enjoyment | #3078 | 2.451 | 2.451 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a die that rolls around the stage
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
There are improvements to be made. However the idea of the game is very decent. A bit too difficult for me - I feel like an AI doing depth search to be honest xD
Cool concept! Wasn't really sure what was going on for a while but I like it! :)
Maybe some better indication on where the dice will fall and which side will be up would be nice. And a grid to help the visual clarity. I found a solution the dev didn't consider ;)
yeah as soon as the game jam ends I'm going to update it with an indicator, there's a photo of it in one of the other comments. And yeah there are so many unintended solutions I've found.
Like the pixel art all my criticisms were already addressed by earlier commentors and looking forward to seeing an updated version.
missing that juice :D
the idea was pretty cool.
more feedback for the dice's rotation would help. maybe move indicators (esp since it's hard to see the tile boundaries). this game as a pretty cool rotation indicator: https://nakst.itch.io/dices-odyssey
That game has a really useful movement indicator! I did say in another comment that I was planning to add those indicators, I just didn't have enough time. I have actually added them to the game, but I can't submit an update during the jam.
Cool Idea, animations would be great
Cool concept, and was fun trying to figure the levels out. As mentioned below, a small indicator of where you will land would make this game from good to fantastic. Great job!
I've actually now made a build with those indicators! Unfortunately I can't update the game for a week but hopefully that will improve the game.
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Very interesting concept! Now go and rate mine!
First of all; amazing job on your game! It fits the theme and is overall nice and polished.
I played through the entire game but I must admit that I struggled a lot with predicting what the actions of my consequences would be. I think a visual indication on the tile where you will land with a ghost will go a long way. I also would've really liked an undo button.
On the whole you made a solid, playable and good looking game though. You managed to keep my attention until the end, and I do not particularly enjoy puzzle games.
Thanks! I was planning on adding a ghost like you mentioned but I didn't have time. I do admit it should have been higher on my list of priorities. An undo button probably would've taken longer, and I sort of wanted to give a bit more weight to each decision, but that really would only work if I had added indicators. Thanks for the feedback! I'll try and implement it as soon as the jam ends!