Cool game!
But waiting for a specific number is a bit boring in the long run. Maybe it would be interesting to transform this gameplay mechanic into one of risk management. Like: choosing the face for a building determines the number of resources produced. But these resources are only produced if the die gives a higher or equal face. To tell the truth, I thought that was the mechanics of the game at first 😅.
I said boring but... in reality, it still works well... I enjoyed spamming the end of day button and seeing my build strategy in action.
So an interesting idea and a sublime aesthetic. GG!!!
Play game
Tiny Dice Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #31 | 4.286 | 4.286 |
Overall | #51 | 4.262 | 4.262 |
Presentation | #94 | 4.464 | 4.464 |
Creativity | #206 | 4.036 | 4.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tiny Dice Town is a digital board game/city-builder that uses rolling dice to determine how the player collects resources.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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