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Dice Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #693 | 3.455 | 3.455 |
Overall | #1886 | 3.086 | 3.086 |
Presentation | #2552 | 2.894 | 2.894 |
Creativity | #2622 | 2.909 | 2.909 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a dice and you need to get to the end by rolling
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game! Really challenging concept, nicely-executed. Well done!
Move the dice around is fun and the controls are simple and clean.
The game plays well with a meaty challenge for anyone wishing to meet it. It has a small tendency to over use invisible walls a bit in order to guide the player, but it never felt like I lost due to any invisible walls. The limit on how many moves you can make is quite good as it gives you an added thing to worry about. Overall I enjoyed the game and I think the art style while simplistic fit.
I tried to play it like golf at first, but once I figured out you could roll again before landing, I had fun building up speed and zooming through the level. I wish the level design was built around that more, because the cramped mazes with death traps, blind drops, and dead ends that wasted dice rolls weren't nearly as fun. I feel like this could be a really good speedrun game with the right levels and a more zoomed out camera.
Pretty nice game! Was fun to keep the dice in the air + the red obstacles provided some good challenge. It always felt a bit off whenever I hit the sky collider so maybe some visual to show you cant go past that would be good + if it only makes you stop vertically and not horizontally.
This is a nice game, I think if you polished it up and ported it to mobile it would work great with the controls. My one critique is that the fact the player is a die doesn't have any consequence on the gameplay, but I understand you made this on vacation on a laptop so I totally understand the fact that aspect isn't there. You did a great job, love it!
Nice game! You did a great job increasing the difficulty as you went along and kind of including previews of what hard things will come next. I loved how simple the controls were, and that you didnt really need to worry about it being 3d and going off track. You did a great job, and the fact you did it on vacation with a laptop makes it super impressive.