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Diceromancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #518 | 3.769 | 3.769 |
Enjoyment | #1046 | 3.269 | 3.269 |
Overall | #1834 | 3.103 | 3.103 |
Presentation | #4001 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice to attack enemies/fulfill trades with the right color/icon.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i love the core idea of the game, and the music is also great!
Nice game. Really cool mechanic, mixing form + colors and the round timer for attacking/upgrades.
Wow, that's really complex and truly unique concept!
I had a good time playing in it!)
I enjoyed this game. I had 5 colors and 5 shapes before I realized it was just too easy. That being said it was very good gameplay, sound effects, design, and fit the theme. For 48 hrs this was great!
The idea is nice but the presentation had me really confused at first, for example I thought I could drag the dice around to the empty fields or the panel above until I realised the small icons on the right
Also overall it felt kind of easy? I could just ammas a lot of items and stroll through... To be fair I only played until I got 1 new color and 1 new icon, but I already had 10 rows of items so I felt a bit op
You're correct. I started with providing 3 full dice and 1 empty (that you can paint on), found it to be too hard and made it 6 full and 6 empty instead... Didn't have time to test that version but yeah it's a bit extreme.
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The game is really fun. I just traded every time possible and my inventory is full of items. It is pretty easy to become over-powerful. Really unique concept about the theme though.
Felt a bit overwhelming right at the beginning but turned out to be quite simple in fact. Enjoyed it quite a bit.
I think the trades could use some tweaking since quite often the requirements were impossible to fulfill, and since the trades change every turn (at least I think so) you can't pay over multiple turns. So I can suggest either making sure the trades require only items that are in the inventory or that trades stay for longer period.
The graphics could use some polish but overall, nice game!
I like how you get options to strategize your move. Enjoyed it a lot! Nice music as well.
I really liked the game. It was fun trying to figure out how to defeat the enemies best, and I really like the trading part. Sometimes though, I just wouldn't roll the right colors, and that kind of stunk. I also think that it would be really cool if there was a score system. But overall a great game (and I loved the music).
The mechanics is great and the dice building aspect is super cool!
The progression is also well done! Thanks for that game!
i liked the mechanics a lot! It's very satisfying when you use a lot of items to kill multiple enemies in the same turn.
there's certainly an interesting core mechanic!
i felt purpose was lacking. maybe some form of progression?
some more juice would have been appreciated too :D
It's pretty addictive, I made it all the way to the queens ! Thinking about killing enemies or taking trades was pretty clever but I didn't really see the point of using the lock.
I had a good time playing this one. The trade agreements were a nice touch.