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Space is Dicey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1778 | 2.952 | 2.952 |
Presentation | #2242 | 3.048 | 3.048 |
Overall | #2345 | 2.921 | 2.921 |
Creativity | #3009 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A lot of randomness is used along with actual dice as input
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I loved the idea brought to the game, but i felt like the game was lacking in polish, there was no visual feed back for anything other then ui changes. Game play was slow but good work.
Striking resemblance to Dicey Dungeons. Winning felt inevitable, but the randomness of enemy rolls and luck of the draw, well, made the process feel drawn-out. I wish I didn't have to do the extra click to confirm my action and I didn't enjoy having to wait for the button to become clickable. Dicey Dungeons just carries out the action immediately on dropping the dice, which I prefer. Cool graphics and nice layout. Just a few sound effects would have gone a long way, I feel.
Idea is good, but the game is waay too slow. Plus, I feel like there is not enough animations, however the models are pretty good.
Nice Game But It would be better if u added animation's For All the tasks like when you fire, there should be some kind of animations.
Thanks, yes I'm planning on adding them with a post-jam update
Simple idea, well executed. Firing/healing animations would be a great addition!
Yes, that would have been cool. Will try to add those in a post-jam update ;)
A few things;
1) My reckless pursuit of more dice is going to get me killed
2) The fact that you made the background and the game image line up is purely incredible
3) This is the first game I've played that I'm leaving open in the background to come back and play later
Awesome work!
Tahnks, that's awesome to hear. Maybe the post-jam version will be even better?
That's really solid, I can see this becoming a bigger game :)
pretty cool game :) I like how you get to choose which dice goes to which card
Enjoyed the presentation and gameplay, strategizing each turn was pretty fun. I can definitely see a full FTL-esc rts game in here, with lots of dice rolling, fighting multiple ships, and lots of systems to manage. Could've used a tutorial, as I couldn't figure out how intimidation or gaining extra dice worked. Overall a fun game!
Thanks for the kind words :D Yes, I also wanted to add the smallest of tutorials but I opted to fix bugs and add polish to the existing features instead
I like the graphics and presentation a lot!
Nice little game. Am the destroyer of spaceships. This could be expanded into something bigger.
Thanks. I will for sure make a post-jam update with audio, card effect visuals (like an actual laser when using the "Use Laser" card) and some bug-fixes
Great mixing of the theme and turn based combat!
Thanks Skeffles. Turn based combat, something I haven't really delved into. Glad it turned out ok :D