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Dice Attack!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #435 | 3.632 | 3.769 |
Creativity | #631 | 3.706 | 3.846 |
Overall | #702 | 3.583 | 3.718 |
Presentation | #1445 | 3.410 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice and arrange them on a board in various patterns to rack up points
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
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The game is really relaxing and enjoyable to play. Keep up the good work.
A well made and very relaxing game! I loved the depth to the rules, the multiple ways to score + get combos works really well. An in game menu and explanation of the rules would go a long way, but as it stands the game is perfectly playable. I'm keeping this installed, will definitely play a few more rounds soon :) great work!
My favourite game so far! Perfect job with the sound design and I really loved the gameplay. Very chill, I'd love to have this installed on my phone and play it once in a while. Great job! Loved it. Ended up with a 16300 for my score. Good luck with the jam!
Nice game, managed to get a score of 13700. Personally, I feel like it needs a bit more polish e.g. a little more juice in the sound effects, a bit more visual effects when the dice is rolled or re-rolled etc., but the idea is nice and can definitely be further expanded upon. Also, the trailer was the only thing that explained how to play the game well, I'm assuming you didn't have time to make a tutorial, but I felt the instructions sheet could explain the part about combo-ing rows of 3 better, like including a statement that said "Chaining rows of 3 leads to combos" with the pictures to go along with it.
It's quite a great idea, but I feel like you could explain it better. I struggled looking for what I was supposed to do, so I ended up focusing on the only thing I got which was trying to make towers going from 6 to 1. I am curious as to what kind of score you're able to rack up as the developer, to see if I did well or if I just had the impression to do well (I got something juste over 12000 points.)
I guess it's because of time but what your game lacks the most for me is the finishing touch: music, effects, a tutorial maybe (I rarely have time to implement them myself :( )
I think it is a very smart and cool concept, I can see it as a fully fledged game.
cood
Simple yet effective. I liked it! I really loved the art on the cards on the side :D
I had some problems with going thru the rules. They were a bit confusing at first, but when i got it, I had some nice time playing :)
Like the idea! Very addictive game)