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A jam submission

Luck of the DrawView game page

A luck-based card game for the GMTK 2022 Jam!
Submitted by no context needed — 53 minutes, 52 seconds before the deadline
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Luck of the Draw's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12113.5293.529
Creativity#12743.4123.412
Overall#14993.2353.235
Enjoyment#22372.7652.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a die to determine which card will be played, creating both luck and strategy.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This has potencial. It is very easy to lose in the second round so I’d like to see some sort of mechanic to manage that risk. The music despite not being made during the jam fit the game nicely and the art was nice and simple. I liked those colourful blobs.

Submitted(+1)

Good Game

Submitted(+1)

Loved the style! The title disappeared when I went back to the menu but otherwise great game!

Developer

Yeah. The menu was the last part of the game I worked on, so the art's less detailed and there are probably some bugs. Thanks for pointing that out, though :)

Submitted(+1)

Like the idea of a dice + card battler.  Would be interesting to see how you add more player agency to the game.  My intuition is that staying with the current card is more often than not the correct choice since as soon as you have one dead card every dice roll is a potential game loss.

Developer(+1)

Yeah, I need to fix the concept a bit to make it more fair/impactful overall once the jam ends

Submitted(+1)

would love to revisit this for a postjam version where there is more player input!

Submitted(+1)

Very nice system even if it is unfinished. I can tell you could take this very far with a bit more work

Submitted(+1)

Hello, without wasting too much time, here's my feedback!

Graphics: I love the cards, they look really well made, but the menu and especially the background need some work, starring into a black nothing is not that nice.

Audio: I think the music is okay, maybe just not my thing, but you need to add sounds! They would improve the game a lot! :D

Gameplay: The gameplay was pretty intuitive and i love the concept, but what annoys me is that it doesn't really matter what you do, the player has almost no choices to make and they don't really influence what happens in the game, i would recommend you this video: 

Bugs: Don't found any :)

I hope the feedback helped you, and it would be nice if you could check out our submission as well, thank you! :)

Developer(+1)

thanks! Most of the stuff you pointed out was originally planned to be done but I didn't have the time, but I'll take all of that into consideration when I work on the finished game post-jam :)

(+1)

The die roll could be a little faster and I think losing your cards is pretty rude, but I like where it's going. It reminds me a lot of MegaMan Battle Chip Challenge, which is kind of another chill card-based autobattler. I could imagine just letting a bunch of matches play out on the side while I do stuff.

Developer

Yeah, I see what you're saying. If there were more cards, you probably wouldn't be able to lose them, but since there are only twelve it adds a bit more of a challenge to keep the game going. The game's meant to be a somewhat idle-based game, but I do hope to have more stuff the player can do in the full version. Thanks for your feedback!

Submitted(+1)

The concept is definitely there and it looks really cool. The presentation could probably be improved upon, though... What game engine did you use to make this? (I'm just curious) :)

Developer

Thanks! I was pretty busy this weekend, meaning I only had a few hours to work on this. I do plan on finishing this once the jam ends, so I'll definitely try to improve the concept and overall gameplay. And this was made in Scratch :P

Submitted (1 edit)

Sorry for the late reply... My game was also made in Scratch, though. At least for me, IDK if that was a good decision or not :)

Developer(+1)

It's hard, because people generally look down on Scratch as it's considered a children's coding site, but due to its limitations creating a good game (such as yours) is much harder and should probably deserve more respect than a Unity game you could make in minutes