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infinidie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #759 | 3.639 | 3.639 |
Overall | #1634 | 3.178 | 3.178 |
Presentation | #1808 | 3.230 | 3.230 |
Enjoyment | #2523 | 2.664 | 2.664 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you roll a die around
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Have been rolling the dice for 7 days now, please send help.
I like it! Very zen!
This is a great idea for a game. Having to wrap your head around the movement of a dice inside this shape is hard and can be really challenging. I like.
Actually pretty cute, thoroughly enjoyed trying to work my head around the controls getting the dice into position
Playing a dice roller in this shape made this game's experience quite different from the other dice rollers! The concept and execution was great. After the jam, you could add some UI and a main menu with high scores!
It's a shame you didn't add a score and time limit, as that would make this feel more like a complete game. This is still fun to mess around with for a while though.
that'd be a fun game mode for sure, glad you enjoyed it!
Great little puzzle game. Easily understandable - good job!
Really unique and interesting twist on the roll-the-cube-on-the-grid games. Addictive and mind-bending. I liked the really minimalist graphics but I missed some audio. Really great work overall!
I am really curious how you did you achive the illusion and especially the movement.
appreciate the comment :)
Here's how I created the illusion:
and here's how the cube interacts with it,
https://imgur.com/a/KBfMwe0
it's slightly changed from the video due to having to keep the illusion when the die moves around, which required more layers to be grouped together to make sure we always have the correct things infront/behind the die
Thank you for the reply! Clever and easy to understand:)
Very cool looking!
Psst! Rate my game too!
Cool mindbending!
Mind-bending. I don't know if I will ever recover. Well done!
Really cool take on the dice positioning puzzle! loved the minimalism and explanation in the page also 😁
my brain hurts; nice job!
Absolutely brain-wracking gameplay. Would love to see more games like this! Well done!
I really like the game idea! It was interesting and fun:)
From all the games this jam with a similar mechanic this one is definitely something unique. Controls may feel a bit weird but it's an interesting experience nonetheless.
Really cool visual and dice rotation, Congrats!
Nice lil game!
Pretty cool concept too!
I've seen a lot of games like this, but all of them are on a 2d plane with no changes in elevation. I bet getting the programming down on this one alone was rough, but a stroger visual identity would do it a great service. Gives me monument valley vibes, really neat!
Glad you enjoyed it :) Could you expand on specific feedback for stronger visual identity? It's probably my area of least expertise so any pointers of things to explore would be really helpful. As for the programming, i have to say i definitely underestimated how long it would take to implement the illusion, the moving through it, and the goal/goal generation to work with it.
Yeah, I remember working on a project like this: those illusions are not trivial. Nice that you managed to pull it off without any detrimental bugs.
If you want some pointers on visuals, first off, there's nothing wrong with monochrome. What you have here is a nice starting point, but it feels a little flat, and not because you're using an orthographic camera. What I mean is that from the way the game appears there is very little meaning to be made of it. That's part of what visual identity is: extracting meaning from visuals.
To establish the vibe you already have, one of abstract calm, you could add some dark grey background objects and elements. These could be unity primitives like lines, cubes, or spheres, or they could be more complex shapes or other cool impossibilities like the Necker cube. These objects could slowly rotate/float against the black backdrop, just to give the space some motion.
Since you're using Unity, there are a few tools that could actually help you. Particles are useful for giving a sense of atmosphere, literally; particles help encode what the air is like in the space. Slow wandering point particles could resemble dusty air, floating wispy clouds show humidity, faster curvy lines show wind. Particles can also be used to show the weather, like rain or snow. Bloom is a also neat tool I would use here; it's a post-processing effect that can emphasize light by layering a little blur over the screen to give a glow effect to anything bright. If you're struggling with aesthetics, definitely learn how to use Unity's particle system and post-processing (they make anything look 1000 times better as long as you don't overdo it).
If you need some inspiration, look up some abstract art from Frank Lloyd Wright. I get that the designs might be a bit too complex for this, but I think they're a good starting point for some neat shapes that compliment what you currently have. Also, if you're interesting in making abstract game art yourself, learn to use Inkscape. I think it's really good for making abstract, geometric art.
Hope this helped! Best of luck!
Definitely helps, thanks a lot for the detailed and helpful reply!