Hey CGSmoothie! Just saw your devlog and on the topic of camera issues I only heard you mention that it zooms in and gets stuck behind objects? But I would propose that the larger problem stems from that the controls are inverted and that the sensitivity is too high. Also the pointer still being visible is messing with my mind haha. Fix these in an updated post-jam version and you have one heck of a cool game!
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Use Your Casinoggin!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2322 | 3.000 | 3.000 |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #3023 | 2.667 | 2.667 |
Enjoyment | #4290 | 2.000 | 2.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about a dice than can turn into a ball
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
As others said, the camera control is the main enemy, but nice visuals and gameplay.
The idea is great, and I liked the presentation as well! Unfortunately I felt like I was struggling just to align the camera the whole time. I wasn't able to beat level 2 because I couldn't align the camera properly. Solid entry though, I think it's clever take on the theme!
It felt a little like I was trying to beat the camera rather than the level, but I loved the idea between switching between ball and dice mode. Great concept!
I like the idea and presentation, but the controls needs some work!
This could become a super monkey ball-like mobile game with few tweaks and more levels!
Controlling the character was pretty fun at times, but most of the time the game felt kind of unplayable due to the camera
Cool idea ! The sensitivity of the mouse is too high, it is a bit spoiling the experience. given your time constraint, it's a good job :D
Pretty good! Turning into a dice in the air to break when landing is a cool idea and was satisfying. I really struggled to get into the maze in the third level I think? Really solid foundation you got here. Well done.
This was pretty fun.
A creative idea with a (self-admitted) horrible camera system. That camera hurt me inside. I did finish the game :)
Some recommendations for after the jam:
- Fix the camera (lol)
- Have the movement be smoother and lighter. Right now it feels like a boulder with a TON of momentum, but it doesn't feel right because of the scale of everything. I would recommend you literally get a marble, clue some cards and a cup on a cardboard, and try a level in real life. See how it feels and acts.
- I think this could be a very fun mobile game at the end of it all. Make it so the way you control the ball is by "moving the stage" (by moving your phone) and using the phone gyroscope to do it. Probably not the most original idea but it would be fun.
I've fixed the camera controls now, just waiting for the voting period to finish! Thanks for the other feedback though, what you said makes a lot of sense! Even if I might not go back to fix this game the scale of momentum is a great tip for future projects! Thanks! That Mobile phone Idea does sound like some Monkey ball spinoff haha
The idea was really good, but it feels like you needed more time to finish polishing it. Hope to see more iterations on this concept. Great work!
Like you said in the description, unfortunately the camera was motion-sick inducing :(
I managed to get in the maze but nothing happened after getting to the cup and I didn't see any exits. Maybe I missed something? The music was nice!
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