You deserved this rank ! Don't hesitate to give feedback if you play my game ^^ I will try to retest your patched game ;)
Crazypo
Creator of
Recent community posts
Thank you ! For the repetitive side, normally you should not play in the same way against the first monster and the fourth or fifth. For the first monsters, you should try not to use consumable to keep them for the powerful monsters. Moreover the first monsters are easier to hit so just cheating on daggers throws can be efficient. After that it can be more complicated, you have to choose turns to enervate the master of the game, cheat to optimize the consumables and use the appropriate weapons (mass for heavy armor). The times I beat the dragon, I gave the DM a bag of chips just before the dragon :D. We could have added other mechanics of course but we only had 48 hours :D Thank for the feedback !
Hi Thank you for playing ! It's a good idea to be able to list the enemy's attacks before the fight. Thanks for the feedback ! Until now you have to decide your actions according to the armor of the enemy and your situation (daggers hit more easily light armors and mace the heavy armors, you have to try to guess the type of armor like in D&D). Once in the timeline, you can see the attacks of the enemies by passing the mouse over the skulls, so you can cheat on the dice according to the attacks. There are also combos that work well, for example 2 consumables and a longsword, you improve the D12 in D20 and you put a D20 in each consumable slot ;) to reduce the DM suspicion, either you have to enervate him once, or you give him a bag of crisps after beating a monster.
I liked the polished aspects of the game (animation when you change sides). I don't know if you can unlock other attacks afterwards (I died round 5) but I would have liked to feel a progression in the player (I have the feeling that he doesn't get stronger with each round).I had fun playing, great submission !